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Seven-ol  
#1 Posted : Tuesday, October 15, 2019 7:15:59 AM(UTC)
Seven-ol

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Hi,


I'm still perplexed by geoshells and how they interfere. It seems black magic to me.


As I understand, it's generally sufficient to increase slightly the distance from the main character.


BUT those Geoshells seems to hide in places that I'm no able to find.


For instance if I use HD nipples from 3 feetwolf, plus Golden palace version II from Meipe AND a wet or tanned overall layer for G8 things become exponentially complex


So please if any specialist of geoshells could help me/us ?


And what about LIEs ???


To sum up  : I would be happy to have a Gen8f with a workable pussy, not too huge tits or areolaes, all that smeared with dirt, blood, fluids or whatever the "sh..t"


All of that is naturally exclusively 3d fantasy, because in real world, it's another Everest !


vagans  
#2 Posted : Tuesday, October 15, 2019 1:26:48 PM(UTC)
vagans

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Which Wet and tanned are you using? Some are geoshells and some are modified surface layers. For the latter, you need to copy/paste torso surfaces to the genitalia surfaces to update them once you have your final skin look.
matt  
#3 Posted : Tuesday, October 15, 2019 2:11:49 PM(UTC)
matt

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Originally Posted by: yvesab Go to Quoted Post


Hi,


I'm still perplexed by geoshells and how they interfere. It seems black magic to me.


As I understand, it's generally sufficient to increase slightly the distance from the main character.


BUT those Geoshells seems to hide in places that I'm no able to find.


For instance if I use HD nipples from 3 feetwolf, plus Golden palace version II from Meipe AND a wet or tanned overall layer for G8 things become exponentially complex


So please if any specialist of geoshells could help me/us ?


And what about LIEs ???


To sum up  : I would be happy to have a Gen8f with a workable pussy, not too huge tits or areolaes, all that smeared with dirt, blood, fluids or whatever the "sh..t"


All of that is naturally exclusively 3d fantasy, because in real world, it's another Everest !



I'm not sure why you'd increse the offset distance in most cases. If you're getting white shells after applying multiple grafts, try running Meipe's 'shell fix' script on each shell, that typically fixes it for me, regardless of whether or not it's one of Meipe's products.


LIE's get a bit trickier with grafts. The LIE script is only going to recognize the base mesh, not the graft, in most cases. In that instance, try opening the LIE editor for the graft and creating a second layer, and manually apply the LIE textures to that layer. You may run into seam issues though, depending on how the material copy script works. There are plenty of tutorials on YouTube for Studio, I'm sure you can find something there that goes in-depth on this sort of thing.


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