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Problem with Dicktator for G3M 0.3
Rank: Newbie
Joined: 3/6/2017(UTC) Posts: 5
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Hi,
I bought the Dicktator for G3M and tried using it with the G3M figure. After the steps 1) loading dicktator 2) material copy script 3) load dicktator shell i used an dicktator texture at the dicktator shell. Unfortunatly after that my model looks like this. Any idea how to fix this?
Environment: Daz 4.11, Render Engine Nvidia IRAY (restored default settings, just to be on the save side). EloCom7 attached the following image(s):
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Rank: Advanced Member
Joined: 4/12/2015(UTC) Posts: 42
Thanks: 7 times Was thanked: 3 time(s) in 3 post(s)
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I'm not sure my suggestion is going to help, the steps you have taken are not quite enough I think. Make sure you are in the Content Library and go to Anatomy then Dicktator. The one step that you may not have done but should is to choose Dicktator iRay, and after selection the Dicktator (not the Shell) choose one of the 3 different colored skin textures. Maybe that will help. Edited by user Wednesday, July 17, 2019 1:10:54 AM(UTC)
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Rank: Newbie
Joined: 3/6/2017(UTC) Posts: 5
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Hi, that's the way how i did it. I just didn't wrote that i used the shell texture from the 2_Iray folder to cut things short.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,752
Thanks: 921 times Was thanked: 1245 time(s) in 618 post(s)
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Il looks like the material copy script didn't work... Did you select G3M before loading it? Can you check the log file for issues (Help->troubleshooting->View log file)
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Rank: Newbie
Joined: 3/6/2017(UTC) Posts: 5
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Sorry for my late response. Yes i selected G3M before executing the material copy script. I'll attach the output from the logfile.
And to make sure that with my installation is anything ok - i made a full de- and reinstallation of Daz3d into blank directories. Only the Genesis models were additionally installed after that. Edited by user Sunday, July 28, 2019 11:25:39 AM(UTC)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,752
Thanks: 921 times Was thanked: 1245 time(s) in 618 post(s)
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Hmm, it may be an UV problem. If you hide the shell, what the gen looks like after using the material copy script? What UVs are active on the graft surfaces?
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,752
Thanks: 921 times Was thanked: 1245 time(s) in 618 post(s)
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Hmm, it may be an UV problem. If you hide the shell, what the gen looks like after using the material copy script? What UVs are active on the graft surfaces?
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Rank: Newbie
Joined: 3/6/2017(UTC) Posts: 5
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I hope this is the information you wanted, otherwise you have to tell me more detailed what you want. EloCom7 attached the following image(s):
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,752
Thanks: 921 times Was thanked: 1245 time(s) in 618 post(s)
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Hmm, it's a problem with the shell transparency. There is a puzzling forum post with an issue similar to yours:
http://www.renderotica.com/community/forums.aspx?g=posts&t=226194#post441630
They did not find an answer for the moment.
Can you check if the transparency map is properly loaded on the shell? Pic related
Can you do a test with 3DL? I think this has something to do with IRAY, maybe related to render option or to your graphic card... :/ Meipe attached the following image(s):
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Rank: Advanced Member
Joined: 12/18/2012(UTC) Posts: 47
Thanks: 28 times Was thanked: 25 time(s) in 18 post(s)
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Have you tried doing a regular render? By default the Iray Viewport uses the "Interactive" Iray setting rather than the "Photorealistic" Iray setting, which doesn't render cutout opacity correctly. It should look fine when you do a proper Iray render (which uses "Photorealistic" by default).
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1 user thanked ntngear for this useful post.
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Rank: Newbie
Joined: 3/6/2017(UTC) Posts: 5
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hmm, interesting. Like ntngear suggested i did a normal render, aaaand: it looks good at it. I didn't knew that the interactive render has problems with the opacity. Maybe it's worth to add a note on the tutorials files to prevent others from being confused (like me). Anyway, here's another screen with the result of the regular render on the left, and the interactive result in the middle (including the desired informations about the transparency). EloCom7 attached the following image(s):
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Rank: Newbie
Joined: 12/12/2015(UTC) Posts: 1
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Oh, with hindsight I wish I'd come back here and looked here before I spent hours trying to resolve the same issue which didn't look right in the viewport - at least I know the cause now!
First time I've had an issue with any geografts but I guess it won't be the last. :)
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Problem with Dicktator for G3M 0.3
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