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Golden Palace Gens and SoundPunishmentOverlays
Rank: Member
Joined: 12/18/2012(UTC) Posts: 22
Thanks: 2 times
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Hi world,
my problem in steps:
1. Loading a G8F with Golden Palace Gens
2. Loading the SPO geoshell (SPO = SoundPunishmentOverlays)
Result: the gens are loosing their color.
Same result when loading SPO_Geoshell BEFORE loading the gens.
I think the problem is, that Golden Palace and SPO are usinig their own shells...
but that does not tell me what to do, to use SPO and Golden Palace on the same figure.
Any help?
Tris
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 45
Thanks: 8 times Was thanked: 2 time(s) in 2 post(s)
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I have the same problem. It looks that impossible to use two shells with the character. I use DAZ genitals in this case.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 68
Thanks: 3 times Was thanked: 12 time(s) in 10 post(s)
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Using multiple shells should not be a problem with GP. The easy way when you own gp (or meipe's headlights/ futalicious products), is to use the shell fix that comes with those. Load the shells as normal, when done select the shell in the scene tab and apply meipe's shell fix. You can also do this manually with from the surface tab. Hamer66 attached the following image(s):
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2 users thanked Hamer66 for this useful post.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 45
Thanks: 8 times Was thanked: 2 time(s) in 2 post(s)
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Thank you Hamer66, it works.
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Golden Palace Gens and SoundPunishmentOverlays
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