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weetobix  
#1 Posted : Sunday, June 9, 2024 9:34:35 AM(UTC)
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I would just like to put this out there to see if anyone has any textures for Dicktator G9, or if anyone has had any luck texturing it for use in Unreal Engine 5. I got the textures for Dicktator G8 and they work just beautifully, but he morph targets were never really up to par. I have now imported Dickatator G9 into unreal and the morphs work very nicely and animate very well....however I cannot reproduce the same result with the textures. If anyone has had any success please let me know. Any suggestions would be greatly appreciated.


Meipe  
#2 Posted : Sunday, June 9, 2024 1:18:11 PM(UTC)
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weetobix on 6/10/2024(UTC)
weetobix  
#3 Posted : Monday, June 10, 2024 1:47:34 AM(UTC)
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Originally Posted by: Meipe Go to Quoted Post
Did you try Diffeomorphic's plugin?


I haven't tried it, as I am not very Blender savvy...but it looks like this might be the only way.  Time to learn, I guess. Thanks for the reply. :-)


Still not an expert on it, but just a question. Does the base Dicktator 9 have any UV's? I think the issue with textures not showing up is that there are no UV's just wanted to check before I explore more and that I'm not missing something glaringly obvious.

Edited by user Monday, June 10, 2024 4:13:28 AM(UTC)  | Reason: Not specified

Meipe  
#4 Posted : Monday, June 10, 2024 9:47:37 AM(UTC)
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There are two UVs on Dicktator:

- One matching the main figure's one, for blending with its skin ("default UVs2"). This one is applied on the graft and looks bad as you go away from the edge;
- One for genitalia details, applied on the geoshell, and transparent on the edges (Dicktator UVs").

So for exporting a character, you need to merge the textures on the second UV set.

It can be done with diffeomorphic's pluging, or projecting textures in DAZ Studio:
https://www.dropbox.com/...2bcljqzgp9u0g9r&dl=0
Meipe  
#5 Posted : Monday, June 10, 2024 9:51:15 AM(UTC)
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Rev3D  
#6 Posted : Tuesday, June 11, 2024 3:43:23 AM(UTC)
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Watch this video it takes you through the whole process of going from daz to blender to unreal with a g9 character.


Enjoy and good luck.


https://www.youtube.com/watch?v=RLRn3AC_lv4&list=PLNoQalsnR6NmgH23OvzFHYLqbNyAm-ilH&index=54&t=1162s


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Meipe on 6/18/2024(UTC)
weetobix  
#7 Posted : Tuesday, June 11, 2024 5:50:54 AM(UTC)
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Many thanks Meipe and Rev3D for the very kind advice. It is really most appreciated.
jeremion  
#8 Posted : Wednesday, June 26, 2024 2:00:40 AM(UTC)
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Originally Posted by: weetobix Go to Quoted Post
Many thanks Meipe and Rev3D for the very kind advice. It is really most appreciated.


Hello,
Dit it work? i'm interested too :)


weetobix  
#9 Posted : Wednesday, June 26, 2024 6:32:49 AM(UTC)
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Originally Posted by: jeremion Go to Quoted Post


Originally Posted by: weetobix Go to Quoted Post
Many thanks Meipe and Rev3D for the very kind advice. It is really most appreciated.


Hello,
Dit it work? i'm interested too :)



Sooo, I'm not actually looking to connect Dicktator 9 to a character, I just want it as a standalone product that I can graft onto characters in Unreal as and when required. I have Dicktator 8 in UE just fine, but the morphs are all a bit crazy because of the issue with adding a child bone to the heirarchy. However, Dictator 9 works perfectly with morph targets....like so, so good. I didn't try Rev3Ds tutorial link because I am not particularly looking for that solution, however I did try this method suggested by Meipe: https://www.renderotica....g=0&cmsn=#post517409 and it works...ish. There are transparency issues with the textures and I am not knowledgeable enough to know how to correct these before exporting to UE, but this method seems more promising so far and I am still working on it. The Diffeomorphic route just screws things up and changes vertex point indexes, so if you are not working in Blender there is no point to this.


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Meipe on 6/27/2024(UTC)
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