Rank: Member
Joined: 9/2/2018(UTC) Posts: 13
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Hi, I'm having a problem when I apply displacement on futalicious v3 and I think it only happens when I'm also using Headlights.
I have a copy of the same model without Headlights and the futalicious doesn't get those marks when applying displacement. I tried deleting the futalicious after adding the headlights, then adding the futalicious again, nothing. Not sure what is the problem, I have tried bumping the displacement with the texture wizard and nothing. This is a G8F and I'm also using Roasty, but like I said, the only difference between this model and the one without this issue, is the Headlights.
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Rank: Member
Joined: 9/2/2018(UTC) Posts: 13
Thanks: 8 times Was thanked: 5 time(s) in 2 post(s)
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Well I "fixed" it. Turns out I REALLY had to bump up the shaft displacement shell. I think I had to do it around 10 or 12 times. Still, would like to know if it's normal for this to happen when using Headlights with Futalicious o.o
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Rank: Member
Joined: 4/1/2015(UTC) Posts: 23
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I had a similar issue with displacement on a G8F that had a unique skin texture and displacement, when I copied the skin texture it also copied the displacement. Bumping the shell offset thing messed up the roasty bits so I had to remove the displacement from the futalicious gens and the G8F.
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Rank: Member
Joined: 9/2/2018(UTC) Posts: 13
Thanks: 8 times Was thanked: 5 time(s) in 2 post(s)
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yeah, I'm editiing my character again and just now I noticed how the displacement on the shaft don't go all the way to the roasty bit so you get this weird line there. Is there a way around this or is simply not good idea to use displacement with roasy on? I just checked the promo pictures of roasty and it seems meipe is not using displacement there so, probably not compatible.
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 1,739
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Sorry for the late reply, this needs some testing, and I'll do it as soon as I uploaded my last product (nearly there)
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