Product: Terminus 5 Decapitation Core Pack for Daz Studio Vendor/Creator: Davo or Davorama Daz Studio Optimization: Freeone Copyright (c) 2020 davo. (c) Copyright 2020 freeone. All rights reserved. Not intended for redistribution. ------------------------------------------------------------------------------------------------------------------------------ Thank you for purchasing "Terminus 5 Decapitation Core" Package for Daz Studio from Davo/Freeone Industrial Strength executions for the modern age. The Terminus 5 Decapitation Core Pack features a modern Guillotine plus some gruesome yet clever restraints, disposal units and more! ------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------- The complex wearable presets contained in this set not only pose the character but apply and align props to the character as well. These poses and prop alignments are guaranteed to be “relatively precise” when properly applied to a BASIC DAZ STUDIO GENESIS 8 FEMALE. Use of this product on a character that is even the slightest deviated from a Basic Genesis 8 Female negates ANY guarantee of “relatively precise” posing and prop alignments to the character. It is recommended to first apply the presets in this set and then apply any other morphs or characters that do not deviate the poses and prop alignments beyond your desire or abilities to correct them. The Neck Caps (Stumps) and Blood Drip Props positioning is sensitive to posing and morphing of the character, manual adjustment WILL be required. ------------------------------------------------------------------------------------------------------------------------------- System Requirements: - Requires DazStudio 4.11+ - Basic G8F or G8M for poses. - PC compatible - Not tested in Mac - All files in .duf, .dsf, .png and .jpg format. ------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your Daz Studio library) For example: C:\Users\"Your windows computer name"\Documents\DAZ 3D\Studio\My Library or C:\Users\"Your windows computer name"\Documents\DAZ 3D\Studio\Content typical Daz Studio default location prior to 4.7 or C:\Users\Public\Documents\My DAZ 3D Library typical Daz Studio default location after to 4.7 version You may also install to a different location of your choice if you wish to use an external Library location. ------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Props library: Davo / Terminus 5/ This folder contains the following sub folders: Decapitator: This folder contains the following sub folders: Core: (Disposal Combo, Disposal Ground Plane, Disposal Lift, Disposal, Guillotine Table, Guillotine, Head Box, Head Pike 1, Head Pike 2, Head Tongs, Pad, Stock 3) This folder contains the following sub folders: Materials: (Iray and 3Delight Material Presets: Disposal Ground Plane, Disposal Lift, Disposal Lift Blood, Disposal, Disposal Blood, Guillotine Table, Guillotine Table Blood, Guillotine, Guillotine Blood, Head Box, Head Box Blood, Head Pike 1, Head Pike 1 Blood, Head Pike 2, Head Pike 2 Blood, Head Tongs, Head Tongs Blood, Pad, Pad Blood, Stock 3, Stock 3 Blood) Cuffs: This folder contains the following sub folders: G8F – G8M: (G8F Cuff Arm Left, G8F Cuff Arm Right, G8F Cuff Leg Left, G8F Cuff Leg Right, G8F Cuff Neck, G8M Cuff Arm Left, G8M Cuff Arm Right, G8M Cuff Leg Left, G8M Cuff Leg Right, G8M Cuff Neck) Materials: (Iray and 3Delight Material Presets for the Basic Iron Cuffs) Poses: This folder contains the following sub folders: Core: This folder contains the following sub folders: Disposal: (Unit Lid Closed, Unit Lid Open Full, Unit Lid Open Half, Unit Lift Default, Unit Lift Pose 1, Unit Lift Pose 2, Unit Lift Pose 3, Remove All Props) Guillotine: This folder contains the following sub folders: Stock 3 Poses: (1 - G8F Guillotine Stock & Cuffs Pose 1, 2 - G8F Guillotine Stock & Cuffs Pose 2, 3 - G8M Guillotine Stock & Cuffs Pose 1, 4 - G8M Guillotine Stock & Cuffs Pose 2, Remove All Props) Neck Props: Body: (G8F Hide Head, G8F Show Head, G8M Hide Head, G8M Show Head, Neck Stump Body G8F, Neck Stump Body G8M, Remove Eyelashes) Head: (G8F Hide Body, G8F Show Body, G8M Hide Body, G8M Show Body, Neck Blood G8F, Neck Blood G8M, Neck Stump Head G8F, Neck Stump Head G8M) Stock 3: (1 - G8F Stock 3 & Cuffs Pose 1, 2 - G8F Stock 3 & Cuffs Pose 2, 3 - G8M Stock 3 & Cuffs Pose 1, G8M Stock 3 & Cuffs Pose 2, Remove All Props) ------------------------------------------------------------------------------------------------------------------------------- GENERAL EXPLINATION AND TIPS ON USE OF THIS PRODUCT (Specific functions listed below) POSES: 1. Load the desired G8F character do not load devices or cuffs. 2. Pose the character and load the posed device with the desired pose/load preset. 3. To change to another pose delete all devices and cuffs. "Remove all Props Presets" are provided for all pose series. Note: The devices ie. Device 3 will be parented to the character. Relocation in the scene is performed by dragging the character all will go with it. Cuffs are provided as a smart prop for G8F and G8M. Apply the appropriate Pose and Pose-Load presets with the character selected, the cuffs are included in the pose-load presets. MATERIALS: 1. Load the Decapitator Figures, Props or Cuffs into the scene. 2. To change the figure's texture navigate to the figure or prop's directory and to the materials for 3Delight or Iray and select the corresponding preset. ------------------------------------------------------------------------------------------------------------------------------- INSTRUCTIONS FOR USE: DICAPITATOR FIGURES MATERIALS: 1. Load the Disposal Combo, Disposal Ground Plane etc. into the scene. 2. With the Load the Disposal Combo, Disposal Ground Plane, Disposal etc. SELECTED "DOUBLE CLICK" the material preset for changing to 3Delight or to apply the Blood Splatter to the corresponding props. CUFFS: 1. Load a Genesis 8 Basic Female into the scene. 2. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Arm, Leg, Neck or All Cuffs for the corresponding figure. The cuffs will apply to the figure appropriately positioned and parented to a basic G8F or G8M character. 3. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the corresponding 3Delight or Iray material presets to change from Iray to 3Delight. GUILLOTINE STOCK 3, TABLE POSES & STOCK 3 POSES: 1. Load a Genesis 8 Basic Female or Genesis 8 Male into the scene. 2. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Pose 1 or Pose 2 for the corresponding character. This will apply the labeled decapitator Figures and Cuffs to the character. 3. "DOUBLE CLICK" the "Remove All Props" to remove all the props from the character and scene. (Required if applying another pose on the same character). NECK BODY PROPS & POSES: 1. Load a Genesis 8 Basic Female or Genesis 8 Male into the scene. 2. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Hide Head or Show Head preset for the corresponding character. This will as labeled Show or Hide the character’s Head. 3. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Neck Stump Body preset to apply the Neck Cap prop to the character. (Note: The Cap Prop positioning is sensitive to posing and morphing of the character, manual adjustment WILL be required. NECK HEAD PROPS & POSES: 1. Load a Genesis 8 Basic Female or Genesis 8 Male into the scene. 2. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Hide Body or Show Body preset for the corresponding character.This will as labeled Show or Hide the character’s Body.3. With the Genesis 8 Female or Genesis 8 Male SELECTED "DOUBLE CLICK" the Neck Stump Head preset to apply the Neck Cap prop to the character or the Neck Blood preset to apply the Neck Cap and Blood Drip props to the character. (Note: The Cap and Blood Drip Props positioning is sensitive to posing and morphing of the character, manual adjustment WILL be required. ------------------------------------------------------------------------------------------------------------------------------- Figure Library Descriptions: ------------------------------------- Guillotine: A modern, industrial strength guillotine for your high volume executions. This Guillotine has posable neck stocks, posable activator lever and sliding blade. The blade holder at the top of the guillotine can open and close. The blade has some size/shape morphs for adjustments. The neck stocks have a hole diameter morph to accommodate a larger neck such as G8F or G8M neck. The spring coil blade stop has a length morph to use in conjunction with the guillotine table if you use it. Pose files for G8F or G8M are provided that incorporate the "Stock 3" figure and "Guillotine Table" in the options. See descriptions for those items below. There is also a bloody/non-bloody material preset for the guillotine in the Materials library. Guillotine Table: A little morbid, but this table lets you fuck your favorite character as they lay on their back and watch t he blade come down! The table is height adjustable, can tilt and has posable leg chains and wrist cuff mounts. There are two leg slats that come out to hold your characters legs open. You can move the slats back and forth to accommodate your character as needed. This figure is side to side symmetrical mirroring so you can just pose half the table and half your character and mirror the results to the other side. The pose files for G8F/G8M are provided and have a 1 and 2 pose (before and after) which switch your characters body from tense to "slumped". There is a bloody/non-bloody material preset for the lift in the Materials library. Disposal: When you do so many executions on a single day, you need to get rid of the corpses somehow. This core package includes a gruesome disposal unit that will grind up your left-overs and whisk them away to an undisclosed location through pipes. No muss, no fuss. The Disposal unit has a posable lid and adjustable lift arms. The lid struts that connect to the base will automatically point to the connection point. The grinding blades can spin, plus there is a "Master Dial" on the base of the figure that spins both blades at the same time. There is a bloody fluid level that can move up and down inside the grinder. To make things more interesting, there is a included "ground plane" that is parented to the top of the disposal unit. This allows the unit to be recessed into the ground, making it easier to dump in bodies without the Disposal Lift figure. Pose files are provided for the lid of unit and a pose file to move the unit to ground level if you use the ground plane prop. If you use the ground plane prop in conjunction with the Terminus 5 "Core Pack" Arena (not included, sold separately), you must turn off the Arena's ground or "base" body part so it will not obscure the view of the disposal unit's opening. There is also a bloody/non-bloody material pose file for the disposal in the Materials library. Disposal Lift: Drag bodies onto the lift, raise the lift and tilt them into the disposal opening. Easy Peazy! The lift platform has hydraulic lift legs beneath it. These will automatically point to the lift base as you move the lift platform forward or backward. Without a ground plane or floor, the lift legs will look awkward in their lowered position, this is normal and meant to be hidden by a ground plane or floor. The lift has a Master Dial to widen the lift platform and gates on both ends automatically. Pose files are provided to operate the lift in conjunction with the disposal. There is also a bloody/non-bloody material preset for the lift in the Materials library. Head Box: Need a place to store those heads for later? The head disposal box is a perfect little addition to your morbid execution hard scenes. You can place this box right there where the heads are going to drop. The lid is posable and there is a bloody/non-bloody material preset for the box in the Materials library. Pad: This is a simple pad you can slide underneath your execution devices in all your terminus packages. It can act as a splash pad and it has a morph to lengthen the back end of the pad. The grated cover acts as a very cool visual element for your scenes. There is a bloody/non-bloody material preset for the pad in the Materials library. Stock 3: This is another unique stock that is used in conjunction with the Guillotine decapitator. It can also be used with other decapitators or other devices or just as a humiliating restraint. The calf and thigh restraints are repositionable and have size shape morphs for the length, inner and outer width of the bars. There are 2 wrist cuff mounts that are also repositionable. This figure is side to side symmetrical mirroring so you can do right and left arm poses faster. There is a bloody/non-bloody material preset for the stock in the Materials library. Decapitators Library Props Disposal Ground Plane: This is combined Figure that places a ground plane around the top of the disposal unit figure. This, in combination with the ground plane prop, will make it look like the disposal unit is recessed into the ground. Head Pikes 1 and 2: These are simple pikes/spears to place your characters severed heads on. There are some morphs on the pikes for size/shape adjustments. There is a bloody/non-bloody material presets for the pikes in the Materials library. Head Tongs: This is a set of tongs to hold a severed head. There is a width morph file that works best to make it wider, not narrower otherwise some distortion will occur. There is a bloody/non-bloody material preset for the tongs in the Materials library. G8F and G8M libraries: This Neck Prop library contains some severed neck props for G8F and G8M. You must use the "for body" and "for head" poses in this library to utilize these props. Neck Blood: A simple blood dripping texture prop. This is a smart prop and will automatically snap to your characters neck (click on your character first, then add the prop). There is a top angle and length adjustment morph on this prop. Neck Stump Body: This is a simple Neck Stump that goes onto your characters torso/neck area. See note above for pose before applying this prop. Neck Stump Head: This is a simple Neck Stump that goes onto your characters severed head. See note above for pose before applying this prop. ------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------- Included files folder structure: ..\davo_T5_decapcore_daz3d_readme.txt ..\davo_T5_decapcore_daz3d_readme.pdf ..\data\DAZ 3D\Genesis 8\Female\Morphs\FreeoneDavo\G8F Hide Body\G8Fheadstump.dsf ..\data\DAZ 3D\Genesis 8\Female\Morphs\FreeoneDavo\G8F Hide Head\G8Fbodystump.dsf ..\data\DAZ 3D\Genesis 8\Male\Morphs\FreeoneDavo\G8M Hide Body\G8Mheadstump.dsf ..\data\DAZ 3D\Genesis 8\Male\Morphs\FreeoneDavo\G8M Hide Head\G8Mbodystump.dsf ..\data\FreeoneDavo\DavoCuffs\G3F left arm\BIlhand_9020.dsf ..\data\FreeoneDavo\DavoCuffs\G3F left arm\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3F left leg\BIlfoot_8966.dsf ..\data\FreeoneDavo\DavoCuffs\G3F left leg\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3F neck\BIneck_8362.dsf ..\data\FreeoneDavo\DavoCuffs\G3F neck\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3F right arm\BIrhand_9020.dsf ..\data\FreeoneDavo\DavoCuffs\G3F right arm\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3F right leg\BIrfoot_8966.dsf ..\data\FreeoneDavo\DavoCuffs\G3F right leg\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M chest\BIlink_5956.dsf ..\data\FreeoneDavo\DavoCuffs\G3M chest\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M hip\BIlink_5956.dsf ..\data\FreeoneDavo\DavoCuffs\G3M hip\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M left arm\BIlhand_9020.dsf ..\data\FreeoneDavo\DavoCuffs\G3M left arm\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M left leg\BIlfoot_8966.dsf ..\data\FreeoneDavo\DavoCuffs\G3M left leg\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M neck\BIneck_8362.dsf ..\data\FreeoneDavo\DavoCuffs\G3M neck\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M right arm\BIrhand_9020.dsf ..\data\FreeoneDavo\DavoCuffs\G3M right arm\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DavoCuffs\G3M right leg\BIrfoot_8966.dsf ..\data\FreeoneDavo\DavoCuffs\G3M right leg\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Disposal\T5disposal_54344.dsf ..\data\FreeoneDavo\DecapCore\Disposal\Morphs\FreeoneDavo\Base\alias_CPbase_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal\Morphs\FreeoneDavo\Base\alias_strut_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal\Morphs\FreeoneDavo\Base\base_Master 1.dsf ..\data\FreeoneDavo\DecapCore\Disposal\Morphs\FreeoneDavo\Base\Length Morph_CPbase.dsf ..\data\FreeoneDavo\DecapCore\Disposal\Morphs\FreeoneDavo\Base\Length Morph_strut.dsf ..\data\FreeoneDavo\DecapCore\Disposal\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Disposal Ground Plane\T5dispground_16.dsf ..\data\FreeoneDavo\DecapCore\Disposal Ground Plane\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\T5dispramp_19484.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_lifter_Width Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rail1_Angle Adjust.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rail1_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rail2_Angle Adjust.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rail2_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rampBK_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rampBK_Width Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rampFT_Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\alias_rampFT_Width Morph.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Angle Adjust_rail1.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Angle Adjust_rail2.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Length Morph_rail1.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Length Morph_rail2.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Length Morph_rampBK.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Length Morph_rampFT.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\lifter_Master 1.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Width Morph_lifter.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Width Morph_rampBK.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\Morphs\FreeoneDavo\Base\Width Morph_rampFT.dsf ..\data\FreeoneDavo\DecapCore\Disposal Lift\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\T5decap_69216.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_bladeB_Edge Width.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_blade_Blade Angle.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_blade_Blade Length.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_blade_Blade Width.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_leverB_Top Length.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_stockBottom_Hole Diameter.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_stockTop__GstockT.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\alias_stop_Coil Length.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Blade Angle_blade.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Blade Length_blade.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Blade Width_blade.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Coil Length_stop.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Edge Width_bladeB.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Hole Diameter_stockBottom.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\Top Length_leverB.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\Morphs\FreeoneDavo\Base\_GstockT_stockTop.dsf ..\data\FreeoneDavo\DecapCore\Guillotine\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Guillotine Table\T5dcaptable_37863.dsf ..\data\FreeoneDavo\DecapCore\Guillotine Table\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Head Box\T5dcapheadbox_7759.dsf ..\data\FreeoneDavo\DecapCore\Head Box\Morphs\FreeoneDavo\Base\alias_base_Base Depth.dsf ..\data\FreeoneDavo\DecapCore\Head Box\Morphs\FreeoneDavo\Base\alias_base_Base Width.dsf ..\data\FreeoneDavo\DecapCore\Head Box\Morphs\FreeoneDavo\Base\Base Depth_base.dsf ..\data\FreeoneDavo\DecapCore\Head Box\Morphs\FreeoneDavo\Base\Base Width_base.dsf ..\data\FreeoneDavo\DecapCore\Head Box\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 1\T5dcapike1_5105.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 1\Morphs\Freeone\Base\Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 1\UV Sets\Freeone\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 2\T5dcapike2_10008.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 2\Morphs\FreeoneDavo\Base\Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 2\Morphs\FreeoneDavo\Base\Spikes Length.dsf ..\data\FreeoneDavo\DecapCore\Head Pike 2\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Head Tongs\T5dcaptongs_6862.dsf ..\data\FreeoneDavo\DecapCore\Head Tongs\Morphs\FreeoneDavo\Base\Handle Diameter.dsf ..\data\FreeoneDavo\DecapCore\Head Tongs\Morphs\FreeoneDavo\Base\Widen.dsf ..\data\FreeoneDavo\DecapCore\Head Tongs\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8F\T5dcapV4nblood_524.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8F\T5g8fblood.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8F\Morphs\FreeoneDavo\Base\Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8F\Morphs\FreeoneDavo\Base\Top Angle.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8F\UV Sets\FreeoneDavo\Base\default.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\T5dcapG8Fblood_1.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\T5dcapM4blood_696.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\T5g8mblood.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\Morphs\FreeoneDavo\Base\Length Morph.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\Morphs\FreeoneDavo\Base\Top Angle.dsf ..\data\FreeoneDavo\DecapCore\Neck Blood G8M\UV Sets\FreeoneDavo\Base\default.dsf 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..\runtime\textures\davo\term5\T5dispbladegutNB.jpg ..\runtime\textures\davo\term5\T5displid.jpg ..\runtime\textures\davo\term5\T5displidNB.jpg ..\runtime\textures\davo\term5\T5disposal.jpg ..\runtime\textures\davo\term5\T5disposalNB.jpg ..\runtime\textures\davo\term5\T5dispramp.jpg ..\runtime\textures\davo\term5\T5disprampNB.jpg ..\runtime\textures\davo\term5\T5g8fblood.jpg ..\runtime\textures\davo\term5\T5g8fbloodT.jpg ..\runtime\textures\davo\term5\T5g8mblood.jpg ..\runtime\textures\davo\term5\T5g8mbloodT.jpg ..\runtime\textures\davo\term5\T5g8stumps.jpg ..\runtime\textures\davo\term5\T5_silverRefl.jpg Total number of files = 422