Product: The Grungeon Core Pack for Poser 8+ Vendor/Creator: Davo or Davorama Copyright (c) 2020 davo. All rights reserved. Not intended for redistribution. ----------------------------------------------------------------------------------------------------------------------------------- You can always use a dreary and drab place to hide and torment your favorite characters. This interior construction set features a grungy texture theme as well as a utilitarian prison texture theme. And of course, it has some cool and unique restraint equipment and interesting room populating props. ----------------------------------------------------------------------------------------------------------------------------------- System Requirements: - PC and Mac compatible - Requires Poser 8+ - DazStudio version is available (sold separately) with material/surface zone adjustments and poses for the Genesis 3 figures - All files in .obj, .cr2, .png and .jpg format. ---------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your poser.exe file. For example: c:/program files/poser software/poser 11 or c:/program files/Smith Micro/Poser * You may also install to a different location of your choice if you wish to use an external runtime location. Do not include "runtime" in the extraction path, it is already specified in the zip file. ----------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Figures/Character library: Davo / Grungeon: Contains the grungeon interior corridor, cell room, room/corridor accessories, restraint equipment, etc. Davo / Grungeon / Assembled : Contains a shadow and non shadow subfolder set of pre-assembled corridor/room sets. ----------------------------------------------------------------------------------------------------------------------------------- The props files will be extracted to the Props library: Davo / Basic Iron Cuffs / V4M4 : Contains the basic iron cuff smart props used in conjunction with the provided V4 poses Davo / Grungeon / contains room and corridor props and smart prop iron mask for V4/M4 ----------------------------------------------------------------------------------------------------------------------------------- The Pose files will be extracted to the Pose library: Davo / Grungeon / This folder contains subfolders: Chain Set 1: Contains poses for V4 and Chain Set 1 figure Chain Set 2: Contains poses for V4 and Chain Set 2 figure Chair 1: Contains poses for V4 and Chair 1 figure Saddle: Contains poses for V4 and Saddle figure Texture Themes: Contains material pose files for the corridor and cell room to switch between grunge brick and utility brick themes. Transport Chair: Contains poses for V4 and Transport Chair figure Yoke 1: Contains poses for V4 and Yoke 1 figure ----------------------------------------------------------------------------------------------------------------------------------- Figure Library Descriptions: Cell Lamp Xtra: This is a posable and symmetrical mirroring set of hanging lamps that can be used in the cell room figure. This is a good alternative to the default lamps in the cell room if you need lamps that hang down rather than fixed to a flat ceiling. This is especially useful if you use the cell rooms arched ceiling. Cell Room: This room is designed to fit the corridor cell door opening. It is right and left side symmetrical mirroring. There are 3 sets of columns in this room. The main column on each side has a hidden inner and upper column with wood textures. You can use these to create some interesting column effects. There are some ceiling cross beams that you bring down into view for some visual enhancements if you wish. All the beams have size/shape morph adjustments. There is also an alternative arched ceiling for that old world look and feel if you wish to use it. All the walls/columns/ceiling/lamps can be moved out of view so you can render a scene without obstruction. Be aware that the walls are single sided 3d faces that allow you to look into the room, but if you render, the wall must be moved out of view so it will no obscure the render. There is 2 sets are textures that you can choose for the cell and corridor in the Pose library. Click on the cell and then choose the theme from the library, the textures will automatically apply The "assembled" folder in the figure library has some pre-assembled corridor/cell room sets to choose from. Corridor: The Corridor is a simple arched ceiling corridor with front and back walls with cell doors, an end cap wall and an end wall with cell style security door. There are some pipes that are suspended from the ceiling that can be moved out of view. The cell doors open and close as well as the security door. The cell room can be placed behind each of the cell door openings or alternatively, you can place the Door Set 1 or Door Set 2 figures over the cell door openings so they obscure the open view. The corridor end walls have columns that can be moved out of view so you can stack as many corridors end to end to create a long scene with many doors. All elements of the corridor can be moved out of view so you can have a clean camera view. The "assembled" folder in the figure library has some pre-assembled corridor/cell room sets to choose from. Door Set 1: This is a set of solid metal doors with posable lever handle control box. The doors slide from side to side. These doors cover the openings of the corridor cell door openings. The little door cover over the door window is posable. There is a diamond shaped null base that holds the door sets together. If you add this to a corridor figure, parent the null base to the corridors "base" body part. The "assembled" folder in the figure library has some pre-assembled corridor/cell room sets to choose from with the choice of door set 1 or 2. Door Set 2: This is a set of solid wood doors with a padlock (added as a prop). The doors slide from side to side. These doors cover the openings of the corridor cell door openings. The little door cover over the door window is posable. There is a diamond shaped null base that holds the door sets together. If you add this to a corridor figure, parent the null base to the corridors "base" body part. The "assembled" folder in the figure library has some pre-assembled corridor/cell room sets to choose from with the choice of door set 1 or 2. Floor Lamp: This is a posable lamp that you can use to shine on your characters for interrogations. It's got size/shape morph adjustments on most parts and the bulb has a ambient lit material so it glows in a dimly lit scene. Tool Rack: This is cool wood frame with wire mesh rack. There are 2 styles of hooks that you can move around the rack. This is good for adding diabolical tools, ropes, belts, whatever floats your boat. This is excellent for interesting room populating equipment. Chain Set 1: This is a wall mounted post with a chain. The post is length adjustable, the chain is posable. This is good to chain your favorite character to the wall so they can't run away. There are poses in the pose library for V4. Poses are meant to be used with V4 wearing the supplied basic iron neck cuff or supplied smart prop mask. Parent V4 to the chain sets "post" body part before applying the poses. Chain Set 2: This is another wall mounted chain holder with 2 posable chains. This can be used to chain 2 characters to the wall. There are poses in the pose library for V4. Poses are meant to be used with V4 wearing the supplied basic iron neck cuff or supplied smart prop mask. Parent V4 to the chain sets "chain1B" or "chain2B" body part before applying the poses. Once you have posed one of the chains, move that chain base to the side so you can pose the other side or leave one chain hanging empty. Posing either chainbase will not affect the other one. Chair 1: This is a simple metal chair mounted to a metal floor plate. The chair has wrist and ankle cuff mounts. This is a right and left side symmetrical mirroring figure for faster posing of the chair and your character, just pose 1 side and mirror results to the other. The chair has many size/shape adjustment morphs for better fitting your custom characters. There are poses in the pose library for V4. Parent V4 to the chairs "chair" body part before applying poses. Saddle 1: This is a crotch tormenting saddle figure with posable leg spreader. It has size/shape morph adjustments on most parts. There are poses in the pose library for V4. Parent V4 to the saddles "base" body part before applying poses. Transport Chair: This was a highly requested "wheelchair" style restraint chair that you can use to move your characters around in. It's got several size/shape morphs on most body aparts. There are poses in the pose library for V4. Parent V4 to the chairs "base" before applying poses. Yoke 1: This is a wall or floor mounted neck yoke figure with a couple of feet cuff chain mounts. It's got a depth morph on the base so it can double as a stock figure as well. There is a padlock prop parented to this figure, it can be removed. There are poses in the pose library for V4. Parent V4 to the yokes "base" body part before applying poses. -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- Props Libraries: Cuffs Library: (most of the poses need the wrist/ankle cuffs in conjunction with the restraints/equipment), Please check before rendering. Davo / Basic Scifi Cuffs: contains smart prop wrist, ankle and neck cuffs for V4/M4. To apply the cuffs, click on your character in the scene, then click to add each cuff, they will position automatically. ------------------------------ Props Library descriptions Davo / Grungeon: Column: This is a concrete column that can be used to place some of the other props on such as the pipe valve, lever, etc. It has size/shape morphs to fit it as needed. There is a combination of this column and pipe valves provided as the "Pipe Valve Set. Control Panel: This is a generic button and light set that you can use for any purpose. Hanger: This is a simple wall mounted hanger with hooks that can be used to hang ropes, chains, clothing on. Horn: A loud speaker horn to mount on the wall, could be used for an alarm or emergency horn. Lamp: This is an extra lamp that matches the lamp in the corridor figure. You can use it anywhere. Lever: This is a generic electrical lever. It has morphs to put the switch in the upper or lower position. It also has morphs to hide the conduit pipes on the top and bottom Lock: This is a generic padlock with an old world look and feel. It has an open-close morph. This padlock is pre-parented to the Yoke 1 figure and Door Set 2 figure. Mask 1: This is a full head iron mask with a hook mount on top. It fits V4 and M4 and comes in smart prop version for both those figures. Mask 1 V4-M4 Smart: Smart prop version of the Mask 1 prop. Once attached, you must bend your characters head back so the chin won't poke through. This mask is used in conjunction with the Chain Set 1 and Chain Set 2 poses. Pipe Valve: This is a simple pipe with a valve. It has size/shaping morphs built in. You can add to any wall. Pipe Valve Set: This is a pre-assembled set of 4 pipe valves and the column prop. You can place it anywhere. Push Cart: This is a simple push cart you can use to push around diabolical tools and equipment. It has size/shaping morphs Shelf - Large: A large set of storage shelves you can use anywhere. It has some size/shaping morphs. Shelf - Small: A smaller storage shelf that can be used anywhere. It has some size/shaping morphs. Speaker: This is a wall mounted speaker that can be placed on anywhere. Switch: A generic set of 3 switches with some turning morphs. It can be placed anywhere. Table: A simple round table that can be used to place diabolical tools and equipment on. It has some size/shaping morphs. -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- Pose Libraries: SPECIAL NOTE FOR POSING: Posing for V4 or M4 is based on the standard sized and proportioned base character from Daz3d. If you have a heavily morphed or resized/shaped custom character, you will possibly need to make some manual adjustments on your character and the product equipment for positioning. For the most part, most of these figures are right and left side symmetrically mirroring, so it is easier to just pose the right or left side of the character and the same side of the restraint, then mirror the results of both to the other side. Parent your V4 or M4 character to the piece of equipment noted in the information png file in the pose libraries and as specified in this readem. After they are parented, you can apply the poses. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT RAYTRACING AND GAMMA CORRECTION: Raytrace properties have been built into the material zones on these figures. In order to take advantage of raytracing in Poser, you will have to 'enable' raytracing in the render properties settings. I suggest a minimum of 2 raytrace bounces. More bounces will slow down rendering times. ***NOTES ABOUT RENDERING/GAMA CORRECTION IN POSER PRO 2012 AND HIGHER VERSIONS*** This packages textures and material zones were assigned in Poser 9 / 2012. In order to best utilize the bump mapping, ect, you should disable gamma correction in the render settings in versions of Poser higher than Poser 9. ----------------------------------------------------------------------------------------------------------------------------------- Name Path Type davo_GrungeonCore_readme.txt Text Document BIlfoot.obj runtime\geometries\davo\bicuffs\ OBJ File BIlhand.obj runtime\geometries\davo\bicuffs\ OBJ File BIlink.obj runtime\geometries\davo\bicuffs\ OBJ File BIneck.obj runtime\geometries\davo\bicuffs\ OBJ File BIrfoot.obj runtime\geometries\davo\bicuffs\ OBJ File BIrhand.obj runtime\geometries\davo\bicuffs\ OBJ File GGcart1.obj runtime\geometries\davo\grungeon\ OBJ File GGcell.obj runtime\geometries\davo\grungeon\ OBJ File GGchain1.obj runtime\geometries\davo\grungeon\ OBJ File GGchain2.obj runtime\geometries\davo\grungeon\ OBJ File GGchair1.obj runtime\geometries\davo\grungeon\ OBJ File GGcolumn.obj runtime\geometries\davo\grungeon\ OBJ File GGcorridor.obj runtime\geometries\davo\grungeon\ OBJ File GGcorrlamp.obj runtime\geometries\davo\grungeon\ OBJ File GGcpanel.obj runtime\geometries\davo\grungeon\ OBJ File GGdoorset1.obj runtime\geometries\davo\grungeon\ OBJ File GGdoorset2.obj runtime\geometries\davo\grungeon\ OBJ File GGflamp.obj runtime\geometries\davo\grungeon\ OBJ File GGhorn.obj runtime\geometries\davo\grungeon\ OBJ File GGlamp3.obj runtime\geometries\davo\grungeon\ OBJ File GGlever.obj runtime\geometries\davo\grungeon\ OBJ File GGlock1.obj runtime\geometries\davo\grungeon\ OBJ File GGmask1.obj runtime\geometries\davo\grungeon\ OBJ File GGpegboard.obj runtime\geometries\davo\grungeon\ OBJ File GGpipe.obj runtime\geometries\davo\grungeon\ OBJ File GGsaddle1.obj runtime\geometries\davo\grungeon\ OBJ File GGshelfL.obj runtime\geometries\davo\grungeon\ OBJ File GGshelfS.obj runtime\geometries\davo\grungeon\ OBJ File GGspeaker.obj runtime\geometries\davo\grungeon\ OBJ File GGstand1.obj runtime\geometries\davo\grungeon\ OBJ File GGstorack.obj runtime\geometries\davo\grungeon\ OBJ File GGstorage1.obj runtime\geometries\davo\grungeon\ OBJ File GGswitch.obj runtime\geometries\davo\grungeon\ OBJ File GGwhchair.obj runtime\geometries\davo\grungeon\ OBJ File GGyoke1.obj runtime\geometries\davo\grungeon\ OBJ File Cell Lamp Xtra.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Cell Lamp Xtra.png runtime\libraries\character\Davo\Grungeon\ PNG File Cell Room.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Cell Room.png runtime\libraries\character\Davo\Grungeon\ PNG File Chain Set 1.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Chain Set 1.png runtime\libraries\character\Davo\Grungeon\ PNG File Chain Set 2.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Chain Set 2.png runtime\libraries\character\Davo\Grungeon\ PNG File Chair 1.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Chair 1.png runtime\libraries\character\Davo\Grungeon\ PNG File Corridor.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Corridor.png runtime\libraries\character\Davo\Grungeon\ PNG File Door Set 1.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Door Set 1.png runtime\libraries\character\Davo\Grungeon\ PNG File Door Set 2.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Door Set 2.png runtime\libraries\character\Davo\Grungeon\ PNG File Floor Lamp.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Floor Lamp.png runtime\libraries\character\Davo\Grungeon\ PNG File Saddle 1.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Saddle 1.png runtime\libraries\character\Davo\Grungeon\ PNG File Tool Rack.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Tool Rack.png runtime\libraries\character\Davo\Grungeon\ PNG File Transport Chair.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Transport Chair.png runtime\libraries\character\Davo\Grungeon\ PNG File Yoke 1.cr2 runtime\libraries\character\Davo\Grungeon\ CR2 File Yoke 1.png runtime\libraries\character\Davo\Grungeon\ PNG File !! Note 1.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File !! Note 1.pp2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PP2 File Pose 1 Chains.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 1 Chains.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 1 V4.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 1 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 2 Chains.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 2 Chains.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 2 V4.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 2 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 3 Chains .png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 3 Chains .pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 3 V4.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 3 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 4 Chains.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 4 Chains.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File Pose 4 V4.png runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PNG File Pose 4 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Chain Set 1\V4\ PZ2 File !! 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Note 1.pp2 runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PP2 File Pose 1 Saddle.png runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PNG File Pose 1 Saddle.pz2 runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PZ2 File Pose 1 V4.png runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PNG File Pose 1 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PZ2 File Pose 2 Saddle.png runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PNG File Pose 2 Saddle.pz2 runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PZ2 File Pose 2 V4.png runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PNG File Pose 2 V4.pz2 runtime\libraries\Pose\Davo\Grungeon\Saddle\V4\ PZ2 File Cell Grunge Brick.png runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PNG File Cell Grunge Brick.pz2 runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PZ2 File Cell Utility Brick.png runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PNG File Cell Utility Brick.pz2 runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PZ2 File Corridor Grunge Brick.png runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PNG File Corridor Grunge Brick.pz2 runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PZ2 File Corridor Utility Brick.png runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PNG File Corridor Utility Brick.pz2 runtime\libraries\Pose\Davo\Grungeon\Texture Themes\ PZ2 File !! 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