Product: Dreadworks 4 Core Package Vendor/Creator: Davo or Davorama Need Help? [email removed] http://www.renderotica.com/content-artists/Davo/97 Copyright (c) 2015 davo. All rights reserved. Not intended for redistribution. ----------------------------------------------------------------------------------------------------------------------------------- Thank you for puchasing the "Dreadworks 4 Core" Package from Davo ----------------------------------------------------------------------------------------------------------------------------------- Dreadworks 4 is the latest installment of the popular Dreadworks model theme from Davo. This core set features an industrial, circular/silo style experimental room, corridor section and several add-on room features such as ceiling and wall mounted ventilation fans, elevated platform, industrial sized tanks, an intricate experimental stage platform with add-on machinery and of course, a new restraint table with diabolical Dreadworks Tools for tormenting your favorite characters. ----------------------------------------------------------------------------------------------------------------------------------- System Requirements: - PC and Mac compatible - Requires Poser 8+ - DazStudio version is available with material/surface zone adjustments and poses for the Genesis 3 Female Figure - All files in .obj, .cr2, .png and .jpg format. ---------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your poser.exe file. For example: c:/program files/curious labs/poser 5 or c:/program files/Smith Micro/Poser 8 You may also install to a different location of your choice if you wish to use an external runtime location. Do not include "runtime" in the extraction path, it is already specified in the zip file. ----------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Figures/Character library: Davo / Dreadworks 4 / This folder contains the following sub folders: Confinement Tank: (confinement tank, tank assembly, restraint, computer and tank connection machinery) Environment: (room, corridor features, add-on room features) Stage: (experimental stage and add on railing and ramp) Tables: This library contains subfolders as follows Table 1: (articulated Table 1, table 1 tools and pre-parented combos of Table 1 plus tools 1-3) ----------------------------------------------------------------------------------------------------------------------------------- The props files will be extracted to the Props library: Davo / Dreadworks 4 / This folder contains the following sub folders: Cuffs: (contains smart prop cuffs for V4/M4) Stage Props: (These are add-on machinery panels for the stage figure, these are not smart props) ----------------------------------------------------------------------------------------------------------------------------------- The Pose files will be extracted to the Pose library: Davo / Dreadworks 4 / This folder contains the following sub folders: Confinement Tank: (poses for V4 and matching poses for the restraint) Table Poses: (poses for V4 and matching poses for table 1) ----------------------------------------------------------------------------------------------------------------------------------- Figure Library Features: ---------------------------- Enviroment Library: - Camera: This is an articulate wall mounted camera. The base can be sunk into a wall or panel. Cameral armature is posable. - Corridor Section: This is a corridor section with movable walls and ceiling. The walls and ceiling can be moved out of view for better cameral shots. You can add as many sections as you want and stack them end to end to create a long corridor. The corridor section can also be moved up to the outter door connection on the room. It also comes in a shadow casting and non-shadow casting version (NOSHAD). The NOSHAD room allows light to pass through the walls and ceiling, which is easier for users who are not lighting experts. - Corridor Door: This door can be added to end of the corridor section that does not have a column. Doors are posable. It also comes in a shadow casting and non-shadow casting version (NOSHAD). The NOSHAD room allows light to pass through the walls and ceiling, which is easier for users who are not lighting experts. - Fan Unit 1: This is a large, wall mounted fan unit. The fan blades can spin. The center of rotation of the whole unit is the center of the room figure. - Fan Unit 2: This is a large, ceiling mounted fan unit. It will enter the scene at the ceiling level of the room. - Floor Pad: This is a large, circular pad that fits in the center of the room. You can use this as an anchor for your small scene if you wish to do renders without a room or environment. - Floor Pad Hood: This is a hood that fits over the floor pad. The shield has a morph to raise or lower the glass enclosure and a morph to flatten the roof. You can use this as a large confinement tank or isolation room/cell. - Lamp 1: This is an industrial lighting figure with articulated 16 lamp heads. The lamps are symmetrical mirroring so you can pose the right or left side and mirror it to the other side. The vertical beams have length morphs if you want to go high with the lighting. This a good lamp figure to light up the provided stage figure. - Lamp 2: This is an industrial/surgical style lamp with articulated armatures. The handle control box at the base can be moved to any position and the handles are posable. There are length morphs on the arms and the lamp heads rotate around. This figure is scaled down to around 67 percent of original size, if you want this figure to be large enough fit over the stage figure, use the scale dial on the "body" part to scale it up globaly. The lamp bulbs have ambient light properties so they will glow in a dark scene. - Platform 1:This is a raised platform with an elevating platform in the center. The figure rotated around the center of the room (0,0,0) so you can place it on any wall. You could use this for observation, putting equipment on, etc. The floor if the platform has a "grated" look by using transperancy maps. - Room: This is the central Dreadworks room figure. It comes in a shadow casting and non-shadow casting version (NOSHAD). The NOSHAD room allows light to pass through the walls and ceiling, which is easier for users who are not lighting experts. Each of the 4 walls can be hidden from view as well as the ceiling. There is a morph for the "seams" or columns that will move each one out of the way if you need a better camera shot. The door is a 2 part door, the center door segment can be raised by itself, the outter door segment will raise the centersegment automatically. The room is only intended to be rendered from the inside, some of the fan units and the door segments will show from the outside of the room. There is a small amount of wall surface outside the door entrance that will hide the door if rendered from the outside and used in conjunction with the corridor section - Tank Set 1: This is an add-on tank set that fits to the shape of the walls in the room. There is movable ladders on each side and the tanks can be re-positioned. The tank valves are posable and can be re-positioned as well. There is a hidden material zone for labels on the tanks, if you want to add a label to them, you can alter the texture maps and adjust the material zone in poser. ------------------------------------ Confinement Tank Library: -Confinement Tank: This is a stand alone tank. The sheild/glass wall can move up and down and also has a morph that will change its depth. There is a fluid feature if you want to fill the tank with fluid. The fluid can be moved out of view and has a depth morph. The ceiling has an ambient lit light panel that will glow in a dark scene. There is also a pre-parented assembly that has the tank and restraints already combined. - Con Tank Assembly: This is a combination of the tank and restraints pre-parented. Pose files for the restraints are available in the pose library. - Con Tank Computer: This is a posable/re-positionable computer that you can place near the tank or on the connection machinery. Shaft has length morphs. - Con Tank Restraints: This figure can be placed at the top or bottom of the tank. It has 4 posable hose style armatures with eayspose bending technology built in. The hose segments that have bending control nodes are displayed in poser as wireframe so they are easy to see. The hoses are symmetrical mirroring so you can pose the right or left side and mirror to the other. Please not that easypose bending is not able to be mirrored. There are 4 hose connection ports on the restraint that can be re-positioned and can be mirrored. Pose files for the restraints are available in the pose library for V4. You must use the smart prop Dreadworks 4 cuffs from the props library on your characters in conjunction with the restraint and poses. . If you want to move your restraints and character around, you must parent your figure to the restraint base after posing. Confine Tank Cons 1-3: There are three add-on machinery figures that connect to the confinement tank. Some of these have morph adjustments and posable parts. The center of rotation is the center of the confinement tank, so choose the body part that fits to the glass edge of the tank to rotate the figure around. You can parent the Cons to the tank figure if you want to move everthing around at one time. NOTES ABOUT EASYPOSE: EASYPOSE is an advanced posing system that allows the user to bend and twist several segments of a figure at the same time. Many elements in this package have easypose bending technology built in such as hoses and tubing. There are some limitations to easypose such as you cannot symmetrical mirror easypose bending from one half of the figure to another. Only segments that are manipulated with the standard xyz rotations can be mirrored. It is advised that if you want to manipulate your figure by pulling some of the segments of a hose or feature that has easypose built in, you should not use the Translate/Pull tool. Using this tool may cause undesired results such as the figure suddenly curling up and twisting. If this occures, use the undo command immediately. If you want to use the editing tools, it is recommended to use the Rotate or Twist tool. ------------------------------------- Tables Library: Table 1 library: Table 1: Table 1 is a fully articulated restraint table with arm and leg restraints plus a built in tool armature. There are pose files for V4 in the pose library. You must use the smart prop cuffs in conjunction with posing for this figure. The lAslide, rAslide, lLslide, rLslide, rAcuff, lAcuff, rLcuff, lLcuff, Acon2, Acon4 and Acon6 all have an length morph to adjust the lengths of the rails/pistions. Move these body parts Front-Back then adjust the morphs to extend or shorten them. The rLcuffH, lLcuffH, rAcuffH and lAcuffH body parts have a width and side-side morph for fine tuning adjustments to fit into the smart prop cuffs on your characters. This figure is symmetrical mirroring for easy posing, however, the Side Side morph on the rLcuffH, lLcuffH, rAcuffH and lAcuffH parts are not symmetrical mirroring, you must manually adjust the right or left side after mirroring to switch the morph value from positive to negative or visa versa after symmetrical posing. If you want to move your table around after posing your character, you should parent your character to the seat. There are pre-parented "combo" figures in this library that have the different Table 1 tool tips already parented to the tool head. The table is height adjustable as well. Tool 1: This is a dildo tool tip with morphs (two dildos come pre-parented in combo 1) Tool 2: This is a nasty drill bit that spins (pre-parented combo is provided) Tool 3: This is a chain saw like tool tip (pre-parented combo is provided) Pre-parented tool combos are provided in this library. ------------------------------------- Stage Library: Stage Base: The stage base is a cool elevated platform with a grated floor that reveales some complex piping underneath it. There is an adjustable height fluid level beneath the grate as well. The panels on the sides of the stage can drop down out of site and you can place one of the different panel props from the props library into the sides of the stage. The props are not smart props, they will insert into your scene, you can rotate it to desired position (center of rotation is the center of the stage or 0,0,0), then parent it to to the stage. There are three different panel props to choose from. Stage Railing: This is an eight sided railing system that fits on top of the stage. You can move each railing section out of view if you want. There is a null base figure in the center 8 railings that hold them all together. Stage Ramp: Simple floor to stage ramp. Stage Assembly: This is a pre-parented stage assembly with railing ,ramp and stage panels already pre-parented. You could pose the Table 1 figure, parent your character to it and then move the table 1 figure up off the floor and onto the stage for a cool scene. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Props Libraries: Cuffs Library: There are two subfolders for the cuffs: V4_M4: These are for V4 and M4 figures. These libraries contain smart prop cuffs to use in conjunction with the Dreadworks 4 package. These smart props will automatically position and parent to your characters. To apply the cuffs, click on your character in your preview window, then click to add each cuff, they will position automatically. ---------------------------------------- Stage Props library: This library contains some props that can be applied to the stage figure. Descriptions for using these pros are provided in the Stage figure library description above. These are not smart props, you must position and parent them to the stage. As noted previously, there is a pre-assembled stage with these props already provided in the figure library. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pose Libraries: The pose libraries contain poses for the different tables and restraints in this package. There are V4 poses and matching poses for the equipment they are related to. You must first apply the poses to your character and restraint or table, then if you want to move the equipment with your character moving with them, you must parent your character to the equipment. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT RAYTRACING: Raytrace properties have been built into the material zones on these figures. In order to take advantage of raytracing in Poser, you will have to 'enable' raytracing in the render properties settings. I suggest a minimum of 2 raytrace bounces. More bounces will slow down rendering times. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT EASYPOSE: EASYPOSE is an advanced posing system that allows the user to bend and twist several segments of a figure at the same time. Many elements in this package have easypose bending technology built in such as hoses and tubing. There are some limitations to easypose such as you cannot symmetrical mirror easypose bending from one half of the figure to another. Only segments that are manipulated with the standard xyz rotations can be mirrored. It is advised that if you want to manipulate your figure by pulling some of the segments of a hose or feature that has easypose built in, you should not use the Translate/Pull tool. Using this tool may cause undesired results such as the figure suddenly curling up and twisting. If this occures, use the undo command immediately. If you want to use the editing tools, it is recommended to use the Rotate or Twist tool. ----------------------------------------------------------------------------------------------------------------------------------- Included files folder structure: Name Type Modified Path dread4core.txt Text Document 1/5/2016 7:11 PM D4cam1.obj OBJ File 8/16/2015 8:33 AM runtime\geometries\davo\dread4\ D4cor1.obj OBJ File 9/30/2015 7:20 PM runtime\geometries\davo\dread4\ D4corcon.obj OBJ File 8/15/2015 10:13 AM runtime\geometries\davo\dread4\ D4cordr.obj OBJ File 8/15/2015 11:09 AM runtime\geometries\davo\dread4\ D4crot.obj OBJ File 9/2/2015 6:43 PM runtime\geometries\davo\dread4\ D4CT1.obj OBJ File 12/14/2015 6:46 PM runtime\geometries\davo\dread4\ D4ctcomp.obj OBJ File 11/18/2015 8:51 PM runtime\geometries\davo\dread4\ D4ctcon1.obj OBJ File 11/18/2015 6:29 PM runtime\geometries\davo\dread4\ D4ctcon2.obj OBJ File 11/16/2015 7:08 PM runtime\geometries\davo\dread4\ D4ctcon3.obj OBJ File 11/19/2015 5:38 PM runtime\geometries\davo\dread4\ D4cthose.obj OBJ File 11/18/2015 7:59 PM runtime\geometries\davo\dread4\ D4fan1.obj OBJ File 10/4/2015 5:21 PM runtime\geometries\davo\dread4\ D4fan2.obj OBJ File 10/6/2015 6:33 PM runtime\geometries\davo\dread4\ D4ilite1.obj OBJ File 8/23/2015 1:26 PM runtime\geometries\davo\dread4\ D4ilite2.obj OBJ File 8/22/2015 8:17 AM runtime\geometries\davo\dread4\ D4LFcuff.obj OBJ File 9/15/2015 5:28 PM runtime\geometries\davo\dread4\ D4LHcuff.obj OBJ File 9/15/2015 5:27 PM runtime\geometries\davo\dread4\ D4platfrm.obj OBJ File 8/15/2015 12:00 PM runtime\geometries\davo\dread4\ D4railing.obj OBJ File 9/26/2015 8:21 AM runtime\geometries\davo\dread4\ D4ramp.obj OBJ File 9/26/2015 8:32 AM runtime\geometries\davo\dread4\ D4RFcuff.obj OBJ File 9/15/2015 5:28 PM runtime\geometries\davo\dread4\ D4RHcuff.obj OBJ File 9/15/2015 5:27 PM runtime\geometries\davo\dread4\ D4roboarm5.obj OBJ File 11/29/2015 3:09 PM runtime\geometries\davo\dread4\ D4room1.obj OBJ File 12/14/2015 9:21 PM runtime\geometries\davo\dread4\ D4stage.obj OBJ File 5/3/2015 1:20 PM runtime\geometries\davo\dread4\ D4stage2.obj OBJ File 11/9/2015 7:59 PM runtime\geometries\davo\dread4\ D4stage2H.obj OBJ File 12/14/2015 8:16 PM runtime\geometries\davo\dread4\ D4stgP1.obj OBJ File 5/3/2015 12:51 PM runtime\geometries\davo\dread4\ D4stgP2.obj OBJ File 5/3/2015 1:23 PM runtime\geometries\davo\dread4\ D4stgP3.obj OBJ File 5/3/2015 1:23 PM runtime\geometries\davo\dread4\ D4stgP4.obj OBJ File 9/2/2015 6:10 PM runtime\geometries\davo\dread4\ D4stgpanels.obj OBJ File 10/11/2015 3:31 PM runtime\geometries\davo\dread4\ D4table1.obj OBJ File 6/14/2015 1:13 PM runtime\geometries\davo\dread4\ D4tanks1.obj OBJ File 8/15/2015 1:31 PM runtime\geometries\davo\dread4\ D4TB1tool1.obj OBJ File 8/30/2015 8:12 AM runtime\geometries\davo\dread4\ D4TB1tool2.obj OBJ File 10/21/2015 5:56 PM runtime\geometries\davo\dread4\ D4TB1tool3.obj OBJ File 8/30/2015 11:01 AM runtime\geometries\davo\dread4\ Con Tank Assembly.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Con Tank Assembly.png PNG image 12/14/2015 8:10 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Con Tank Computer.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Con Tank Computer.png PNG image 11/24/2015 8:29 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Con Tank Restraints.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Con Tank Restraints.png PNG image 12/6/2015 4:24 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 1.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 1.png PNG image 11/22/2015 7:40 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 2.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 2.png PNG image 11/23/2015 7:47 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 3.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confine Tank Con 3.png PNG image 11/23/2015 9:09 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confinement Tank.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Confinement Tank.png PNG image 12/14/2015 6:53 PM runtime\libraries\character\Davo\Dreadworks 4\Confinement Tank\ Camera.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Camera.png PNG image 9/27/2015 8:26 AM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Door NOSHAD.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Door NOSHAD.png PNG image 12/2/2015 7:09 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Door.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Door.png PNG image 12/2/2015 7:09 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Section NOSHAD.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Section NOSHAD.png PNG image 12/2/2015 7:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Section.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Corridor Section.png PNG image 12/2/2015 7:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Fan Unit 1.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Fan Unit 1.png PNG image 11/9/2015 6:51 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Fan Unit 2.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Fan Unit 2.png PNG image 10/6/2015 7:20 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Floor Pad Hood.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Floor Pad Hood.png PNG image 12/14/2015 8:20 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Floor Pad.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Floor Pad.png PNG image 11/9/2015 8:42 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Lamp 1.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Lamp 1.png PNG image 11/9/2015 6:55 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Lamp 2.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Lamp 2.png PNG image 12/15/2015 8:23 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Platform 1.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Platform 1.png PNG image 11/9/2015 7:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Room NOSHAD.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Room NOSHAD.png PNG image 12/13/2015 5:00 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Room.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Room.png PNG image 12/13/2015 4:59 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Tank Set 1.cr2 CR2 File 12/16/2015 8:07 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ Tank Set 1.png PNG image 10/25/2015 5:35 PM runtime\libraries\character\Davo\Dreadworks 4\Environment\ !! Note 1.png PNG image 12/16/2015 7:31 PM runtime\libraries\character\Davo\Dreadworks 4\Stage\ !! 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