Thank you for puchasing The Pulp Noir interior setting "CHAMBER 1" Industrial Gas Chamber from Davo ______________________________________________________________________________________ To install, open the zip file and extract the contents (make sure "use folders" option is checked) to the location of your poser.exe file. For example: c:/program files/curious labs/poser 5 Do not include "runtime" in the extraction path, it is already specified in the zip file. ______________________________________________________________________________________ The files will be extracted to: Figures/Characters library: Pulp Noir / Chamber 1 / (room, restraining chairs and piping/valve figures) Props library: Pulp Noir / Chamber 1 / (smart prop wrist, ankle and neck cuffs for V3, V4, M3 and M4) Pose library: Pulp Noir / Chamber 1 / (For M4 and For V4 subfolders): Chair and matching poses for M4 and V4 ______________________________________________________________________________________ Figures Features: Chair 1: Wooden restraining chair with symmetrical mirroring arm rests and cuffs. Feet chains are also symmetrical mirroring. Pose files for V4, M4 and matching chair pose are included. Smart prop ankle cuffs should be used in conjunction with this chair. Chair 2: Tubular metal restraining chair, fully adjustable and articulated. Chair has symmetrical mirroring for feet chains, and wrist cuffs. (3) pose files for M4 and V4 plus matching poses for the chair are included in the pose library. Actual morphs to adjust the width and height of some of the pipes are provided. This allows for the chair pose to be saved to the library and remember the pipe lengths. Use the morphs instead of xyz scale dials if you want to save to the library for later use. Smart prop wrist and ankle cuffs should be used in conjunction with this chair. Chamber: The chamber has 4 walls, posable door, adjustable height ceiling, re-positionable ceiling lamp and 2 re-positionable utility lights. Viewing window can me moved out of view and replaced with jail cell type bars. Interior walls and viewing glass have raytrace reflection mapping built into the material zones. You must use raytracing in render properties to use this feature. All walls, ceiling and lamps can be moved out of view for better camera angles and views. Chamber - Gas Assem: Chamber with gas piping and steam-gas transmapped 3d plans already parented. Chamber - Water Assem: Chamber with water surface and water piping already parented. Gas Steam - Large, Gas Steam - Small 1-3: These are flat surface 3d planes with transmapped gas/steam jets. This will help with cutting down on some post work. Piping - Gas: This is a pipe with 3 adjustable "shower heads" that spew out poison gas. This fits into the ceiling of the chamber. Piping - Gas Assem: This is the "shower heads" with 3 of the gas steam transmapped gas/steam jets pre-parented to the heads. Piping - Water: This is a water pipe that fits onto the left side wall. It can be moved around. You can use this with the Water Surface figure to turn the chamber into a water tank. Valve - Pipe Small: Simple hand turned valve and pipe that is wall mounted. You can place it anywhere. Valve - Pipe Stem: This is a simple floor mounted hand turned valve. It is height adjustable. Valve - Pipe: This is a larger wall mounted pipe and valve system. It has a morph to move the pipe/concrete block pad over to the left. Valve - Pull Cable: This is pull string/cable style valve that is wall mounted. It has a morph to shorten the cable. Water Suface: This is a cubed water surface with a wave deformer. The top surface has raytrace reflection mapping built into the material zone. You must use raytracing to use this feature. Move the cube up and down to adjust the water level. Xtra tile Floor: This is a floor mesh that fits inside the chamber. It has matching tile textures with raytrace reflection mapping built it. The chamber floor by default is concrete. ______________________________________________________________________________________ Props: Smart prop wrist, ankle and neck cuffs are provided for use with the chairs. Click on your character, then add the cuffs, they will automatically insert in place and parent to your character. ______________________________________________________________________________________ Please enjoy and have fun with this product. Any questions, email me at [email removed] Cheers, Davo gcchair1.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcchair2.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcgpipe.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gchamber.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcsteambig.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcsteamsmall.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcvalve1.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcvalve2.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcvalve3.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcvalve4.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcwater.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcwpipe.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ gcxfloor.obj OBJ File Runtime\Geometries\pulpnoir\gchamb\ Chair 1.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Chair 1.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Chair 2.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Chair 2.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber - Gas Assem.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber - Gas Assem.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber - Water Assem.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber - Water Assem.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Chamber.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Large.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Large.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 1.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 1.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 2.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 2.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 3.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Gas Steam - Small 3.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Gas Assem.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Gas Assem.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Gas.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Gas.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Water.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Piping - Water.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe Small.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe Small.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe Stem.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe Stem.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pipe.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pull Cable.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Valve - Pull Cable.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Water Surface.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Water Surface.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Xtra Tile Floor.cr2 CR2 File Runtime\libraries\character\Pulp Noir\Chamber 1\ Xtra Tile Floor.png PNG image Runtime\libraries\character\Pulp Noir\Chamber 1\ Chair 1 Pose M4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 1 Pose M4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 1 Pose.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 1 Pose.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 1 M4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 1 M4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 1.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 1.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 2 M4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 2 M4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 2.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 2.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 3 M4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 3 M4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 3.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 2 Pose 3.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For M4\ Chair 1 Pose V4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 1 Pose V4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 1 Pose.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 1 Pose.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 1 V4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 1 V4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 1.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 1.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 2 V4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 2 V4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 2.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 2.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 3 V4.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 3 V4.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 3.png PNG image Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ Chair 2 Pose 3.pz2 PZ2 File Runtime\libraries\Pose\Pulp Noir\Chamber 1\For V4\ M3 Cuff Left Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Left Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Left Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Left Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Right Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Right Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Right Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Cuff Right Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Neck Cuff.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M3 Neck Cuff.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Left Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Left Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Left Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Left Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Right Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Right Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Right Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Cuff Right Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Neck Cuff.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ M4 Neck Cuff.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Left Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Left Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Left Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Left Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Right Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Right Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Right Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Cuff Right Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Neck Cuff.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V3 Neck Cuff.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Left Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Left Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Left Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Left Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Right Foot.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Right Foot.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Right Hand.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Cuff Right Hand.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Neck Cuff.png PNG image Runtime\libraries\props\Pulp Noir\Chamber 1\ V4 Neck Cuff.pp2 PP2 File Runtime\libraries\props\Pulp Noir\Chamber 1\ cuffs_old.jpg JPEG image Runtime\textures\pulpnoir\cuffs\ gcchair1.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcchair2.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcchair2_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcgpipe.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcgpipeT.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gchamber.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gchamber_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gchamberwall.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gchamberwall_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcstmbigT.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcstmsmallT.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcstmsmallT1.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcstmsmallT2.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve1.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve1_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve2.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve2_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve3.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve3_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve4.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcvalve4_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcwpipe.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcxfloor.jpg JPEG image Runtime\textures\pulpnoir\gchamb\ gcxfloor_bmp.jpg JPEG image Runtime\textures\pulpnoir\gchamb\