Read Me file: Antonia Captured by Andrus 63 How to Install. To install, open the zip file. Drop the ?runtime? folder into your Poser or Daz Studio directory, and the files should install in their proper places. You can find the contents of this product under: Libraries/pose/Andrus63/Antonia Captured and Libraries/face/Andrus63/Antonia Captured The poses have not been tested on a Mac - they should work fine, but if you find a problem please let us know! They have been tested in Poser 7, Poser 8, Poser 9 and PoserPro 2012; and in Daz Studio 3. How to use. These poses are designed to work with the DAZ 3D figure Michael 4 and with the new free figure Antonia Polygon, available at RuntimeDNA; they may require significant adjustment to work with other figures. In particular, Antonia is NOT the same as Victoria 4 or 3 (for a start, Antonia has a "waist" body part which is the equivalent of the hip on the Daz3D figures, though she has a "hip" as well - she is a very different rig). She is worth persevering with - she bends extremely well, and is very versatile. STOP PRESS!! While we were finalising this product, Antonia Polygon Weightmapped was released. If you have Poser 9 or Poser Pro 2012 then you can use the WM version of Antonia, available on RDNA, Renderotica, and elsewhere. Unfortunately for us, the WM version poses very slightly differently to Antonia Standard. For most purposes the difference wouldn't matter - but for poses where figures are in close contact that difference is critical. We have therefore revamped Antonia's poses to produce a WM version for most pose-sets, and these are in a separate folder. These poses do not require you to own the Advanced Morphs for Antonia, but the Advanced Morphs are of considerable value if you want to make Antonia at all different from the default. We strongly advise that you turn inverse kinematics and limits off, as otherwise poses will not all work. Load AP and M4(s) so that ?body? translation and rotation parameters are identical, so that the figures overlap each other. Apply poses to the correct figures - they will move into position relative to each other. Use ?body? (not ?Hip? or "waist") to move figures around the scene. Keep the parameters identical for the different figures, and the groups will stay together. The exception to this rule is if you rotate the figures. Our previous pose sets would still keep the figures together if you rotate them all identically. Not so with Antonia. Her rotation centre is in a different place, so rotating the figures will not keep them together. The easiest solution is to parent the figures. Parent one or both M4s to Antonia, and then rotate Antonia. The man or men will stick with her, and will rotate without a problem. In Poser, to parent an M4, select the figure to be parented. Go to the Figures menu and select Set Figure Parent. Find Antonia Polygon and select her Body. Click okay. 'Y' rotate Antonia's body, and both figures will turn together. Repeat with a second M4 if needed. If you decide to apply different poses at this stage, you will need to de-parent the M4s - select each man, go to the Set Figure Parent, and select Universe. Re-pose, and re-parent before rotating again. This also works in Daz Studio - in the scene tab, move the chosen M4 immediately below "Antonia-Standard". Poses are for the default M4 and AP. The large amount of contact between the figures means that several of the poses will need adjustment for morphed figures. There is no real way to avoid this. Similarly, they may need adjustment if the figures are clothed, and some may need adjusting for hair. It may be useful to use a magnet in some cases to ?squash? hair under a hand. Poser figures are not like real people. Because their bodies do not compress under pressure thay cannot always easily be put in positions that we know human bodies will do (don?t ask?). In some of these poses there is a slight overlap between body parts; real bodies would squash, but poser figures don?t! We?ve tried to keep this to a minimum, but in some cases it is unavoidable, and can look better if the alternative is leaving a gap. Again, as with the hair, you may want to use a magnet or (for users of Poser 7 and above) the morphing tool to compress the softer body parts. We find that the head character morphs can substantially affect the look of expressions, so be prepared to tweak them. The expressions do move the eyes, so the characters are looking where they should be looking! The expressions should not overwrite head morphs. The zeroes will only affect the basic expressions, not any add-on packs you may have. The M4 genital poses are for the standard DAZ M4 genitals. Comments on the poses. Each pose has a corresponding expression; these are not obligatory to use as we suggest, and sometimes interesting results can come from using different expressions with the same poses. Most of the multiple-man sets will work with just one or other of the two men. Disclaimer These poses are intended for portraying fantasies. They are not intended to encourage or condone real violence against women (or men!). We hope you have fun with these poses. Andrus and Andrea 63 [email removed] File list: Runtime\Libraries\Face\Andrus63\Antonia Captured\ ACAN-03.png ACAn-01.fc2 ACAn-01.png ACAn-02.fc2 ACAn-02.png ACAn-03.fc2 ACAn-04.fc2 ACAn-04.png ACAn-05.fc2 ACAn-05.png ACAn-06.fc2 ACAn-06.png ACAn-07.fc2 ACAn-07.png ACAn-08.fc2 ACAn-08.png ACAn-09.fc2 ACAn-09.png ACAn-10.fc2 ACAn-10.png ACAn-11.fc2 ACAn-11.png ACAn-12.fc2 ACAn-12.png ACAn-13.fc2 ACAn-13.png ACAn-14.fc2 ACAn-14.png ACAn-zero.fc2 ACAn-zero.png ACM4-01.fc2 ACM4-01.png ACM4-02.fc2 ACM4-02.png ACM4-03.fc2 ACM4-03.png ACM4-04.fc2 ACM4-04.png ACM4-05.fc2 ACM4-05.png ACM4-06.fc2 ACM4-06.png ACM4-07.fc2 ACM4-07.png ACM4-08.fc2 ACM4-08.png ACM4-09-1.fc2 ACM4-09-1.png ACM4-09-2.fc2 ACM4-09-2.png ACM4-10-1.fc2 ACM4-10-1.png ACM4-10-2.fc2 ACM4-10-2.png ACM4-11-1.fc2 ACM4-11-1.png ACM4-11-2.fc2 ACM4-11-2.png ACM4-12-1.fc2 ACM4-12-1.png ACM4-12-2.fc2 ACM4-12-2.png ACM4-13-1.fc2 ACM4-13-1.png ACM4-13-2.fc2 ACM4-13-2.png ACM4-14-1.fc2 ACM4-14-1.png ACM4-14-2.fc2 ACM4-14-2.png ACM4-zero.fc2 ACM4-zero.png Runtime\Libraries\Pose\Andrus63\Antonia Captured\AntoniaWM\ AC01-AnWM.png AC01-AnWM.pz2 AC02-AnWM.png AC02-AnWM.pz2 AC03-AnWM.png AC03-AnWM.pz2 AC04-AnWM.png AC04-AnWM.pz2 AC05-AnWM.png AC05-AnWM.pz2 AC06-AnWM.png AC06-AnWM.pz2 AC07-AnWM.png AC07-AnWM.pz2 AC08-AnWM.png AC08-AnWM.pz2 AC09-AnWM.png AC09-AnWM.pz2 AC10-AnWM.png AC10-AnWM.pz2 AC11-AnWM.png AC11-AnWM.pz2 AC12-AnWM.png AC12-AnWM.pz2 AC13-AnWM.png AC13-AnWM.pz2 AC14-AnWM.png AC14-AnWM.pz2 Runtime\Libraries\Pose\Andrus63\Antonia Captured\ AC01-An.png AC01-An.pz2 AC01-M4.png AC01-M4.pz2 AC02-An.png AC02-An.pz2 AC02-M4.png AC02-M4.pz2 AC03-An.png AC03-An.pz2 AC03-M4.png AC03-M4.pz2 AC04-An.png AC04-An.pz2 AC04-M4.png AC04-M4.pz2 AC05-An.png AC05-An.pz2 AC05-M4.png AC05-M4.pz2 AC05-M4Gens.png AC05-M4Gens.pz2 AC06-An.png AC06-An.pz2 AC06-M4.png AC06-M4.pz2 AC06-M4Gens.png AC06-M4Gens.pz2 AC07-An.png AC07-An.pz2 AC07-M4.png AC07-M4.pz2 AC07-M4Gens.png AC07-M4Gens.pz2 AC08-An.png AC08-An.pz2 AC08-M4.png AC08-M4.pz2 AC08-M4Gens.png AC08-M4Gens.pz2 AC09-An.png AC09-An.pz2 AC09-M4-1.png AC09-M4-1.pz2 AC09-M4-2.png AC09-M4-2.pz2 AC10-An.png AC10-An.pz2 AC10-M4-1.png AC10-M4-1.pz2 AC10-M4-1Gens.png AC10-M4-1Gens.pz2 AC10-M4-2.png AC10-M4-2.pz2 AC10-M4-2Gens.png AC10-M4-2Gens.pz2 AC11-An.png AC11-An.pz2 AC11-M4-1.png AC11-M4-1.pz2 AC11-M4-1Gens.png AC11-M4-1Gens.pz2 AC11-M4-2.png AC11-M4-2.pz2 AC11-M4-2Gens.png AC11-M4-2Gens.pz2 AC12-An.png AC12-An.pz2 AC12-M4-1.png AC12-M4-1.pz2 AC12-M4-1Gens.png AC12-M4-1Gens.pz2 AC12-M4-2.png AC12-M4-2.pz2 AC12-M4-2Gens.png AC12-M4-2Gens.pz2 AC13-An.png AC13-An.pz2 AC13-M4-1.png AC13-M4-1.pz2 AC13-M4-1Gens.png AC13-M4-1Gens.pz2 AC13-M4-2.png AC13-M4-2.pz2 AC13-M4-2Gens.png AC13-M4-2Gens.pz2 AC14-An.png AC14-An.pz2 AC14-M4-1.png AC14-M4-1.pz2 AC14-M4-1Gens.png AC14-M4-1Gens.pz2 AC14-M4-2.png AC14-M4-2.pz2 AC14-M4-2Gens.png AC14-M4-2Gens.pz2 Andrus63's_AntoniaCaptured_ReadMe.txt EndUserLicense.txt