Product: Terminus 5 Decapitation Core Pack for Poser 8+ Vendor/Creator: Davo or Davorama Copyright (c) 2020 davo. All rights reserved. Not intended for redistribution. ----------------------------------------------------------------------------------------------------------------------------------- Industrial Strength executions for the modern age. The Terminus 5 Decapitation Core Pack features a modern Guillotine plus some gruesome yet clever restraints, disposal units and more! ----------------------------------------------------------------------------------------------------------------------------------- System Requirements: - PC and Mac compatible - Requires Poser 8+ - DazStudio version is available (sold separately) with material/surface zone adjustments and poses for the Genesis 3 figures - All files in .obj, .cr2, .png and .jpg format. ---------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your poser.exe file. For example: c:/program files/curious labs/poser 5 or c:/program files/Smith Micro/Poser 8 You may also install to a different location of your choice if you wish to use an external runtime location. Do not include "runtime" in the extraction path, it is already specified in the zip file. ----------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Figures/Character library: Davo / Terminus 5 / Decapitators : Contains the Decapitation devices, restraints, disposals and more. ----------------------------------------------------------------------------------------------------------------------------------- The props files will be extracted to the Props library: Davo / Basic Iron Cuffs / V4M4 : Contains the basic iron cuff smart props used in conjunction with the provided V4/M4 poses Davo / Terminus 5 / Decapitators: This folder contains the Head Pikes, Head Tongs and the following sub folders: For M4: This folder contains the Neck/Torso/Head bloody props for M4 For V4: This folder contains the Neck/Torso/Head bloody props for V4 ----------------------------------------------------------------------------------------------------------------------------------- The Pose files will be extracted to the Pose library: Davo / Terminus 5 / This folder contains subfolders: Blood Materials: Contains a bloody and non-bloody texture pose file for most of the equipment in the package Disposal Unit: Contains poses for the diposal unit lid and lift. Guillotine: Contains sub folders for V4/M4 poses and matching poses for equipment Neck Props: Contains sub folders for V4/M4 body part hiding for the body and head Stock 3: Contains sub folders for V4/M4 poses and matching poses Stock 3 ----------------------------------------------------------------------------------------------------------------------------------- Figure Library Descriptions: Guillotine: A modern, industrial strength guillotine for your high volume executions. This Guillotine has posable neck stocks, posable activator lever and sliding blade. The blade holder at the top of the guillotine can open and close. The blade has some size/shape morphs for adjustments. The neck stocks have a hole diameter morph to accomodate a larger neck such as M4 neck. The spring coil blade stop has a length morph to use in conjunction with the guillotine table if you use it. Pose files for V4/M4 are provided to use in conjunction with the "Stock 3" figure and "Guillotine Table" options. See descriptions for those items below. There is also a bloody/non-bloody material pose file for the guillotine in the Blood Materials pose library. Guillotine Table: A little morbid, but this table lets you fuck your favorite character as they lay on their back and watch the blade come down! The table is height adjustable, can tilt and has posable leg chains and wrist cuff mounts. There are two leg slats that come out to hold your characters legs open. You can move the slats back and forth to accomodate your character as needed. This figure is side to side symmetrical mirroring so you can just pose half the table and half your character and mirror the results to the other side. The pose files for V4/M4 are provided and have a 1a and 1b (before and after) which switch your characters body from tense to "slumped". Parent your character to the tables "Table" body part before applying the poses. There is a bloody/non-bloody material pose file for the lift in the Blood Materials pose library. Disposal: When you do so many executions on a single day, you need to get rid of the corpses somehow. This core package includes a gruesome disposal unit that will grind up your left-overs and wisk them away to an undisclosed location through pipes. No muss, no fuss. The Disposal unit has a posable lid and adjustable lift arms. The lid struts that connect to the base will automatically point to the connection point. The grinding blades can spin, plus there is a "Master Dial" on the base of the figure that spins both blades at the same time. There is a bloody fluid level that can move up and down inside the grinder. To make things more interesting, there is a smart prop "ground plane" in the props folder that will parent to the top of the disposal unit. This allows the unit to be recessed into the ground, making it easier to dump in bodies without the Disposal Lift figure. Pose files are provided for the lid of unit and a pose file to move the unit to ground level if you use the ground plane prop. If you use the ground plane prop in conjunction with the Terminus 5 "Core Pack" Arena (not included, sold separately), you must turn off the Arena's ground or "base" body part so it will not obscure the view of the disposal unit's opening. There is also a bloody/non-bloody material pose file for the disposal in the Blood Materials pose library. Disposal Lift: Drag bodies onto the lift, raise the lift, tilt them into the disposal opening. Easy Peazy! The lift platform has hydraulic lift legs beneath it. These will automatically point to the lift base as you move the lift platform forward or backward. Without a ground plane or floor, the lift legs will look awkward in their lowered position, this is normal and meant to be hidden by a ground plane or floor. The lift has a Master Dial to widen the lift platform and gates on both ends automatically. Pose files are provided to operate the lift in conjunction with the disposal. Parent the lift to the disposals "base" body part before applying the poses. (A pre-parented disposal combo is provided in the figure library, use that one, it's easier) There is also a bloody/non-bloody material pose file for the lift in the Blood Materials pose library. Head Box: Need a place to store those heads for later? The head disposal box is a perfect little addition to your morbid execution hard scenes. You can place this box right there where the heads are going to drop. Lid is posable There is a bloody/non-bloody material pose file for the box in the Blood Materials pose library. Pad: This is a simple pad you can slide underneath your execution devices in all your terminus packages. It can act as a splash pad. it has a morph to lengthen the back end of the pad. The grated cover acts as a very cool visual element for your scenes. There is a bloody/non-bloody material pose file for the pad in the Blood Materials pose library. Stock 3: This is another unique stock that is used in conjunction with the Guillotine decapitator. It can also be used with other decapitators or other devices or just as a humiliating restraint. The calf and thigh restraints are repositionable and have size shape morphs for the length, inner and outter width of the bars. There are 2 wrist cuff mounts that are also repositionable. This figure is side side symmetrical mirroring so you can do right and left arm poses faster. Parent your character to the stocks "base" before applying poses. There is a bloody/non-bloody material pose file for the stock in the Blood Materials pose library. -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- Props Libraries: Cuffs Library: (most of the poses need the wrist/ankle cuffs in conjunction with the restraints/equipment), Please check before rendering. Davo / Basic Scifi Cuffs: contains smart prop wrist, ankle and neck cuffs for V4/M4. To apply the cuffs, click on your character in the scene, then click to add each cuff, they will position automatically. ------------------------------ Decapitators Library Props Disposal Ground Plane: This is a smart prop that place a ground plane around the top of the disposal unit figure. There is a pose file in the pose library for the disposal unit that will move the disposal unit lower into the ground. This, in combination with the ground plane prop, will make it look like the disposal unit is recessed into the ground. Head Pikes 1 and 2: These are simple pikes/spears to place your characters severed heads on. There are some morphs on the pikes for size/shape adjustments. There is a bloody/non-bloody material pose file for the pikes in the Blood Materials pose library. These are not actually pz2 pose files, these are material collection files (mc6) but they work just fine in the pose library. You may see a little "pallet" sybol in the corner of the pike png files in Poser 11. Head Tongs: This is a set of tongs to hold a severed head. There is a width morph file that works best to make it wider, not narrower otherwise some distortion will occure. There is a bloody/non-bloody material pose file for the tongs in the Blood Materials pose library. These are not actually pz2 pose files, these are material collection files (mc6) but they work just fine in the pose library. You may see a little "pallet" sybol in the corner of the pike png files in Poser 11. ------------------------------ For V4 and M4 libraries: This prop library contains some severed neck props for V4 and M4. You must use the "for body" and "for head" poses in the "Neck Props" pose library to utilize these props. Neck Blood: A simple blood dripping texture prop. This is a smart prop and will automatically snap to your characters neck (click on your character first, then add the prop). There is a top angle and length adjustment morph on this prop. Neck Stump Body: This is a simple Neck Stump that goes onto your characters torso/neck area. See note above for pose before applying this prop. Neck Stump Head: This is a simple Neck Stump that goes onto your characters severed head. See note above for pose before applying this prop. -------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------- Pose Libraries: SPECIAL NOTE FOR POSING: Posing for V4 or M4 is based on the standard sized and proportioned base character from Daz3d. If you have a heavily morphed or resized/shaped custom character, you will possibly need to make some manual adjustments on your character and the product equipment for positioning. Parent your V4 or M4 character to the piece of equipment noted in the information png file in the pose libraries and as specified in this readem. After they are parented, you can apply the poses. For the most part, there are "a" and "b" poses which are a before (tense) and after (slack) pose. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT RAYTRACING AND GAMMA CORRECTION: Raytrace properties have been built into the material zones on these figures. In order to take advantage of raytracing in Poser, you will have to 'enable' raytracing in the render properties settings. I suggest a minimum of 2 raytrace bounces. More bounces will slow down rendering times. ***NOTES ABOUT RENDERING/GAMA CORRECTION IN POSER PRO 2012 AND HIGHER VERSIONS*** This packages textures and material zones were assigned in Poser 9 / 2012. In order to best utilize the bump mapping, ect, you should disable gamma correction in the render settings in versions of Poser higher than Poser 9. ----------------------------------------------------------------------------------------------------------------------------------- Name Path Type davo_T5DecapCore_readme.txt Text Document BIlfoot.obj runtime\geometries\davo\bicuffs\ OBJ File BIlhand.obj runtime\geometries\davo\bicuffs\ OBJ File BIlink.obj runtime\geometries\davo\bicuffs\ OBJ File BIneck.obj runtime\geometries\davo\bicuffs\ OBJ File BIrfoot.obj runtime\geometries\davo\bicuffs\ OBJ File BIrhand.obj runtime\geometries\davo\bicuffs\ OBJ File T5dcapheadbox.obj runtime\geometries\davo\term5\ OBJ File T5dcapike1.obj runtime\geometries\davo\term5\ OBJ File T5dcapike2.obj runtime\geometries\davo\term5\ OBJ File T5dcapM4blood.obj runtime\geometries\davo\term5\ OBJ File T5dcapM4stmpB.obj runtime\geometries\davo\term5\ OBJ File T5dcapPad.obj runtime\geometries\davo\term5\ OBJ File T5dcapstock3.obj runtime\geometries\davo\term5\ OBJ File T5dcaptable.obj runtime\geometries\davo\term5\ OBJ File T5dcaptongs.obj runtime\geometries\davo\term5\ OBJ File T5dcapV4nblood.obj runtime\geometries\davo\term5\ OBJ File T5dcapV4nstump.obj runtime\geometries\davo\term5\ OBJ File T5dcapV4stmpB.obj runtime\geometries\davo\term5\ OBJ File T5decap.obj runtime\geometries\davo\term5\ OBJ File T5decapM4neck.obj runtime\geometries\davo\term5\ OBJ File T5dispground.obj runtime\geometries\davo\term5\ OBJ File T5disposal.obj runtime\geometries\davo\term5\ OBJ File T5dispramp.obj runtime\geometries\davo\term5\ OBJ File Disposal Combo.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Disposal Combo.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Disposal Lift.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Disposal Lift.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Disposal.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Disposal.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Guillotine Table.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Guillotine Table.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Guillotine.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Guillotine.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Head Box.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Head Box.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Pad.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Pad.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Stock 3.cr2 runtime\libraries\character\Davo\Terminus 5\Decapitators\ CR2 File Stock 3.png runtime\libraries\character\Davo\Terminus 5\Decapitators\ PNG File Disposal Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Disposal Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Disposal Lift Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Disposal Lift Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Disposal Lift No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Disposal Lift No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Disposal No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Disposal No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Guillotine Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Guillotine Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Guillotine No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Guillotine No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Guillotine Table Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Guillotine Table Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Guillotine Table No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Guillotine Table No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Head box Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Head box Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Head box No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Head box No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Head Tongs Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Head Tongs Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Head Tongs No Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Head Tongs No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pad Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pad Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Pad No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pad No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Pike 1 Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Pike 1 Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pike 1 No Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Pike 1 No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pike 2 Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Pike 2 Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Pike 2 No Blood.mc6 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ MC6 File Pike 2 No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Stock 3 Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Stock 3 Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Stock 3 No Blood.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PNG File Stock 3 No Blood.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Blood Materials\ PZ2 File Unit Lid Closed.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lid Closed.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lid Open Full.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lid Open Full.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lid Open Half.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lid Open Half.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lift Default.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lift Default.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lift Pose 1.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lift Pose 1.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lift Pose 2.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lift Pose 2.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit Lift Pose 3.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit Lift Pose 3.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File Unit to Ground Level.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PNG File Unit to Ground Level.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Disposal Unit\ PZ2 File !! 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NOTE1.pp2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PP2 File Pose 1a Guillotine.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1a Guillotine.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File Pose 1a Stock.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1a Stock.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File Pose 1a V4.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1a V4.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File Pose 1b Guillotine.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1b Guillotine.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File Pose 1b Stock.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1b Stock.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File Pose 1b V4.png runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PNG File Pose 1b V4.pz2 runtime\libraries\Pose\Davo\Terminus 5\Decapitators\Guillotine\Stock 3 Poses\V4\ PZ2 File !! 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