************************************************************ *Product Name: Three in a Bed *Copyright March 2011 *By: Andrus63 *Contact: [email removed] ************************************************************ A bed with mattress, pillows and dynamic sheet, and 11 fantasy poses for one or two M4s and one or two V4s to make full use of the prop, plus expressions. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 and above Daz Studio 2 or 3 - but not the dynamic blanket! -------------------------------------- Ownership Statement: All of this product's content was created by Andrus63 -------------------------------------- Installation Instructions: To install, open the zip file. Drop the ?runtime? folder into your Poser or Daz Studio directory, and the files should install in their proper places. You can find the contents of this product under: Libraries/pose/Andrus63/ThreeInABed Libraries/face/Andrus63/ThreeInABed and Libraries/props/Andrus63/Bed -------------------------------------- Usage Tips or Limitations: The blanket in this set is dynamic cloth for Poser dynamics. It will NOT work in Daz Studio. The textures are relatively easy to recolour, if you prefer a different colour to your mattress or blanket - simply put a new colour into the Diffuse colour, and it will change the colour of the cloth. For most poses, you need to use the bed with mattress, with the bed and the M4s and V4s having the same X, Y and Z coordinates (body not hip for the figures). Pose BP06 uses the ?complete? bed. There are morphs in the pillows as well as in the mattress to go with this pose. To recreate the promo image, put the dynamic blanket above the bed angled in X rotate by about 40 degrees. Set the blanket to collide with all elements of the bed, floor and V4. You should be able to tell the program to ignore V4's head, hair and hands. Set to 45 frames, and tick all the extra collision options. Then let it drop! (If you aren't experienced with the cloth room, see the separate file about dynamic cloth for tips and advice). The poses are designed to work with the bed in this set, but should work on other surfaces. These poses are designed to work with the DAZ 3D figures Michael 4 and Victoria 4; they do work with other figures, but will require adjustment. We strongly advise that you turn inverse kinematics and limits off, as otherwise poses will not all work. Load V4(s) and M4(s) as appropriate so that ?body? translation and rotation parameters are identical, so that the figures overlap each other. Apply poses to the correct figures - they will move into position relative to each other. The mattress has 11 numbered morphs which correspond with the poses ? these are designed to be set to ?1?, but can be more or less depending on the effect you want. We have not set limits to the morphs to give maximum versatility, but much higher settings will have odd effects. Use ?body? (not ?Hip?) to move figures around the scene. Keep the parameters identical for the different figures, and the groups will stay together. You could try parenting the figures to each other?s bodies to move as a unit, but we find V4 sometimes does odd things when parented to another figure, so it?s safer to parent M4s to V4 if you want to try this. Poses are for the default M4 and V4. The large amount of contact between the figures means that several of the poses will need adjustment for morphed figures. There is no real way to avoid this. Similarly, they may need adjustment if the figures are clothed. Some of the poses will need adjustment to take into account a figure?s hair. Usually, just bending the hand slightly should be sufficient. It may be useful to use a magnet in some cases to ?squash? hair under a hand. Poser figures are not like real people. Because their bodies do not compress under pressure thay cannot always easily be put in positions that we know human bodies will do (don?t ask?). In some of these poses there is a slight overlap between body parts, or between figures and props; real bodies and soft furnishings would squash, but poser figures don?t! We?ve tried to keep this to a minimum, but in some cases it is unavoidable, and can look better if the alternative is leaving a gap. Again, as with the hair, you may want to use a magnet or (for Poser 7 and 8 users) the morphing tool to compress the softer body parts. Neither the poses nor the expressions move the eyes. We generally find it is better to do this manually according to the rest of the scene, so the characters are looking in the right places. V4 expressions will work on M4 (and vice versa) but they will not look quite the same. In Poser 7 or below you may get a warning for cross-applying expressions - ignore it and click okay, and it will work. The expressions should not overwrite head morphs. The zeros will only affect the basic expressions and the M++/V++ expression morphs, not any add-on packs you may have. The M4 genital poses are for the standard DAZ M4 genitals. Have fun! Andrus and Andrea 63 -------------------------------------- Files Included in the Product: ..\runtime\Geometries\Andrus63\Bed\ bed.obj blanket.obj bolster.obj mattress.obj pillow.obj ..\runtime\libraries\face\Andrus63\ThreeInABed\ M4-BP01.fc2 M4-BP01.png M4-BP02.fc2 M4-BP02.png M4-BP03.fc2 M4-BP03.png M4-BP04.fc2 M4-BP04.png M4-BP05.fc2 M4-BP05.png M4-Satisfied01.fc2 M4-Satisfied01.png M4-Satisfied02.fc2 M4-Satisfied02.png M4-zero.fc2 M4-zero.png V4-BP01.fc2 V4-BP01.png V4-BP02.fc2 V4-BP02.png V4-BP03.fc2 V4-BP03.png V4-BP04.fc2 V4-BP04.png V4-BPOpenwide.fc2 V4-BPOpenwide.png V4-Satisfied01.fc2 V4-Satisfied01.png V4-Satisfied02.fc2 V4-Satisfied02.png V4-zero.fc2 V4-zero.png ..\runtime\libraries\pose\Andrus63\ThreeInABed\ BP01-M4.png BP01-M4.pz2 BP01-V4-1.png BP01-V4-1.pz2 BP01-V4-2.png BP01-V4-2.pz2 BP02-M4-gen.png BP02-M4-gen.pz2 BP02-M4.png BP02-M4.pz2 BP02-V4-1.png BP02-V4-1.pz2 BP02-V4-2.png BP02-V4-2.pz2 BP03-M4-gen.png BP03-M4-gen.pz2 BP03-M4.png BP03-M4.pz2 BP03-V4-1.png BP03-V4-1.pz2 BP03-V4-2.png BP03-V4-2.pz2 BP04-M4-gen.png BP04-M4-gen.pz2 BP04-M4.png BP04-M4.pz2 BP04-V4-1.png BP04-V4-1.pz2 BP04-V4-2.png BP04-V4-2.pz2 BP05-M4-gen.png BP05-M4-gen.pz2 BP05-M4.png BP05-M4.pz2 BP05-V4-1.png BP05-V4-1.pz2 BP05-V4-2.png BP05-V4-2.pz2 BP06-M4-1.png BP06-M4-1.pz2 BP06-M4-2.png BP06-M4-2.pz2 BP06-V4.png BP06-V4.pz2 BP07-M4-1.png BP07-M4-1.pz2 BP07-M4-2.png BP07-M4-2.pz2 BP07-V4.png BP07-V4.pz2 BP08-M4-1.png BP08-M4-1.pz2 BP08-M4-2-gen.png BP08-M4-2-gen.pz2 BP08-M4-2.png BP08-M4-2.pz2 BP08-V4.png BP08-V4.pz2 BP09-M4-1-gen.png BP09-M4-1-gen.pz2 BP09-M4-1.png BP09-M4-1.pz2 BP09-M4-2-gen.png BP09-M4-2-gen.pz2 BP09-M4-2.png BP09-M4-2.pz2 BP09-V4.png BP09-V4.pz2 BP10-M4-1-gen.png BP10-M4-1-gen.pz2 BP10-M4-1.png BP10-M4-1.pz2 BP10-M4-2-gen.png BP10-M4-2-gen.pz2 BP10-M4-2.png BP10-M4-2.pz2 BP10-V4.png BP10-V4.pz2 BP11-M4-1-gen.png BP11-M4-1-gen.pz2 BP11-M4-1.png BP11-M4-1.pz2 BP11-M4-2-gen.png BP11-M4-2-gen.pz2 BP11-M4-2.png BP11-M4-2.pz2 BP11-V4.png BP11-V4.pz2 ..\runtime\libraries\props\Andrus63\Bed\ Bed-complete-BP06.png Bed-complete-BP06.pp2 Bed.png Bed.pp2 Bed_w_mattress.png Bed_w_mattress.pp2 Bolster.png Bolster.pp2 Dynamic_blanket.png Dynamic_blanket.pp2 Mattress.png Mattress.pp2 Pillow.png Pillow.pp2 ..\runtime\Textures\Andrus63\Bed\ bed.jpg bedBump.jpg blanket.jpg blanketBump.jpg bolster.jpg bolsterBump.jpg mattress.jpg mattressBump.jpg pillow.jpg pillowBump.jpg EndUserLicense.txt Andrus63_ThreeInABed_ReadMe.txt DynamicClothAndMorphingTool.pdf