Product: Facility 4 "Ground Level" for Poser 8+ Vendor/Creator: Davo or Davorama Copyright (c) 2019 davo. All rights reserved. Not intended for redistribution. ----------------------------------------------------------------------------------------------------------------------------------- They go through the gate, never to be seen again. What happens behind those walls? Nobody knows. Facility 4 "Ground Level" is a perfect stand alone or companion product for the other Facility products from Davo/Freeone ----------------------------------------------------------------------------------------------------------------------------------- System Requirements: - PC and Mac compatible - Requires Poser 8+ - DazStudio version is available (sold separately) with material/surface zone adjustments and poses for the Genesis 3 figures - All files in .obj, .cr2, .png and .jpg format. ---------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your poser.exe file. For example: c:/program files/curious labs/poser 5 or c:/program files/Smith Micro/Poser 8 You may also install to a different location of your choice if you wish to use an external runtime location. Do not include "runtime" in the extraction path, it is already specified in the zip file. ----------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Figures/Character library: Davo / Facility 4 / This folder contains the following sub folders: Facility: Contains the facility complex componants and building props Facility No Shadow: Same as above, but shadow casting ability turned off on the figures. Restraints: Contains various restraining devices Seats: Contains seat style restraint devices and a force feeder Yokes: Contains yoke style restraint devices ----------------------------------------------------------------------------------------------------------------------------------- The props files will be extracted to the Props library: Davo / Basic Scifi Cuffs: contains smart prop wrist, ankle and neck cuffs for V4/M4 (Genesis male and female in DS version) ----------------------------------------------------------------------------------------------------------------------------------- The Pose files will be extracted to the Pose library: Davo / Facility 4 / This folder contains subfolders for V4, and matching poses for the restraints, seats and yokes. (Genesis figures in DS version). ----------------------------------------------------------------------------------------------------------------------------------- The face files will be extracted to the Pose library: Davo / Facility 4 / This folder contain a face pose file for V4 to use in conjunction with the force feeder ----------------------------------------------------------------------------------------------------------------------------------- Figure Library Descriptions: Note: There are two libraries for the figures, a shadow and no shadow version. If you not proficient with lighting, the no shadow library has all the shadow casting ability turned off on all the elements. This allows light to pass through the figures without casting a shadow. Facility(s) folder: Access Door: This is posable door and entry figure that can be used to place on a roof or halfway into a wall. It's not intended to really lead anywhere, it's a visual prop. Camera: A basic security camera with wall mount. It can be placed anywhere. It is posable. Cell 1: This is a holding cell that can fit several characters inside. The door and lock pad is posable. The side and back walls can be hidden so you can actually put a couple of these figures side to side or back to back to create a larger holding cell. Cell 2: This is a small stand up cage style cell. It has size/shape morphs for adjustment. Complex Main: This is the main figure in the above ground complex. It has a secure double door entry gate, moveable walls with electric fence on top and a housing that has a posable elevator that takes your subjects down to the facility (this is a visual only). This is the same elevator that is used in the Facility 1 package. There are also a front and back door on the housing that can be used to transport people from front to back. Or it can be assumed it leads to the roof or lower in the facility. All perimeter walls can be moved out of view for good camera angles. Complex Gate: This is an add-on entry gate with security shack, overhead sign and stop bar gate. You can move some of these elements around as needed. The gates default position places it outside the complex security gate. Complex Courtyard: This is an add-on courtyard that fits behind the main complex. It can be used for addition storage, executions, punishments, whatever you need it for. All the walls can be moved out of view as needed. Complex Tower: This is a simple security observation tower with black tinted windows. You can place these anywhere you like. You can add the Access Door figure to the tower if you want to have a door. There are size/shape morphs to adjust height. There is a built in Kleig lamp on the top. Concete Pad: This is a size/shape morphable concrete pad you can use to place the restraining equipment on top of so you can show off your prisoners or characters as an example to others. HVAC: This is an add-on HVAC unit you can place on top of the main complex housing to make it look interesting. Light 1: This is a dual headed halogen style lamp. It can be place on any wall to illuminate the complex. It has posable heads and size/shape morphs on some of the parts. It has ambient lit material zones that will glow in a dimly lit scene. Light 2: This is a stand alone Kleig style lamp (same as the one on the tower). You can place several of these wherever you need them. It has ambient lit material zones that will glow in a dimly lit scene. It also can be posed to be angled in any position. Padlock: This is a simple padlock that can be used on the cells and restraints 4-5. The cells and Restraints already have a padlock pre-parented to them. Pre-Assembly Folder: This folder contains a fully assembled scene with the Complex main, courtyard, gate, towers, cameras, lights and some holding cells. This is also in the no-shadow version folder. --------------------------------- Restraints Folder Dildo Stick: This is a simple dildo on a stick figure. It is attached to a angle adjustable base that can be mounted on a floor, wall, or another piece of equipment. The stick is morph length adjustable. The dildo has several size/shape morphs to play with. The dildo stick figure is in all the equipment libraries. Restraint 1: This is a four post and chain restraint device. The posts have length morphs, the chains are posable. There is a non-rendering sphere in the center of the figure that holds all the body parts together. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. Restraint 2: This is a twin arm hanger restraint. It has two posable arms with short chains to hang your character from. Size/shape morphs are provided on some of the body parts. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. Restraint 3: This is neck restraining device, keeping your characters head stationary while the arms can be posed behind or to the sides. Size/shape morphs are provided on some parts of this figure so adjustments and other posing options are possible. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. Restraint 4: This is a neck stocks type restraint to keep your characters head immobilized. It has a posable top and bottom neck stock and posable lock hinge. There ar some ankle or wrist hooks that can tie into your characters provided smart prop cuffs. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. Restraint 5: This is another neck stock restraint designed to also administer punishment by keeping your character on their tip toes. The blocks at the bottom of the restraint can be removed one by one, adding pressure to your characters neck. Some size/shape morphs are provided. Pose files for V4 and matching pose files for the restraint are provided in the pose library. --------------------------------- Seats Folder Dildo Stick: This is a simple dildo on a stick figure. It is attached to a angle adjustable base that can be mounted on a floor, wall, or another piece of equipment. The stick is morph length adjustable. The dildo has several size/shape morphs to play with. The dildo stick figure is in all the equipment libraries. Seat 1: This is a seating style restraint with a neck yoke and leg spreader bars. Most parts on this figure have size/shape adjustments so you can arrange your character in different options. There are cuff hooks on a bar for your characters arms to be restrained. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the seat are in the pose library. Seat 2: This seat is designed to be used with the force feeder, it keeps your character bent back and the yoke to keep their head in a stationary position so the force feeders tube can be inserted. There are posable arm and leg bars with cuff hooks. There are size/shape morphs on most parts of this figure for adjustments. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. There is a pose file for the force feeder as well. Force Feeder: This is a classic water torture deviced, forcing water into your characters mouth to be swallowed. There is a pump handle to simulate force feeding rather than gravity alone. Some size/shape morphs provided for adjustments. The mouth tube/gag can be positioned in your characters mouth. The gag has some size/shape morphs, the hose has easypose bending technology built into the segments. There is an overall length morph on the first segment. The fluid level has a morph adjustment on the jug. There is also a face file that you can use for V4 to use with the force feeder. Optionally, you can use one of my V4 gags from the V4 gag set (sold separately) to hold her mouth open --------------------------------- Yokes Folder Dildo Stick: This is a simple dildo on a stick figure. It is attached to a angle adjustable base that can be mounted on a floor, wall, or another piece of equipment. The stick is morph length adjustable. The dildo has several size/shape morphs to play with. The dildo stick figure is in all the equipment libraries. Yoke 1: This is a stationary neck yoke and body restraint designed to keep your character bent over for inspection or other purposes. There are arm and leg hook cuff bars. The yoke is angle adjustable. There are size/shape morphs. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the restraint are in the pose library. Yoke 1a: This is the same as yoke 1, but only has the central post, neck yoke and arm cuff bar. Pose files for V4 and the Yoke are provided in the pose library Yoke 2: This is another Neck yoke style restraint. It has a size/shape adjustable centeral rail, posable neck yoke and wrist/ankle cuff hooks. This is a symmetrical mirroring figure, so posing of one side can be mirrored to the other. Pose files for V4 and matching poses for the Yoke are in the pose library. Yoke 2 Xtra: This is an addition Neck Yoke and wrist cuff hooks figure that can be added to the Yoke 2 figure if you want more than one character mounted to the yoke rail. It is symmetrical mirroring. Just place this on the rail of yoke 2, apply the yoke 2 pose of choice and slide them over to the side. ----------------------------------------------------------------------------------------------------------------------------------- Props Libraries: Cuffs Library: (same cuffs are available for Genesis male and female in the DazStudio Version) These libraries contain smart prop cuffs to use in conjunction with the most of Davo's packages. These smart props will automatically position and parent to your characters. To apply the cuffs, click on your character in your preview window, then click to add each cuff, they will position automatically. Link props can be used to provide a link for using the cuffs like hand cuffs with a link the middle. ----------------------------------------------------------------------------------------------------------------------------------- Pose Libraries: Note: Poses will get your default character "close" to positioning, you may have to make some minor adjustments if your character is heavily morphed or scaled. Parent your V4 character to the piece of equipment noted in the information png file in the pose libraries. After she is parented, you can apply the poses to both the equipment and V4. Pre-parenting V4 allows you to place you equipment somewhere in your scene other than the default import location without having the pose take it back to the center of the scene. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT RAYTRACING AND GAMMA CORRECTION: Raytrace properties have been built into the material zones on these figures. In order to take advantage of raytracing in Poser, you will have to 'enable' raytracing in the render properties settings. I suggest a minimum of 2 raytrace bounces. More bounces will slow down rendering times. ***NOTES ABOUT RENDERING/GAMA CORRECTION IN POSER PRO 2012 AND HIGHER VERSIONS*** This packages textures and material zones were assigned in Poser 8. In order to best utilize the bump mapping, ect, you should disable gamma correction in the render settings in versions of Poser higher than Poser 8. ----------------------------------------------------------------------------------------------------------------------------------- Included files folder structure: Name Type Path davo_FAC4_readme.txt Text Document lFcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ lHcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ neckCuff.obj OBJ File runtime\geometries\davo\bscuff\ rFcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ rHcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ F4cam1.obj OBJ File runtime\geometries\davo\fac4\ F4cell1.obj OBJ File runtime\geometries\davo\fac4\ F4cell2.obj OBJ File runtime\geometries\davo\fac4\ F4concpad1.obj OBJ File runtime\geometries\davo\fac4\ F4court.obj OBJ File runtime\geometries\davo\fac4\ F4dildo1.obj OBJ File runtime\geometries\davo\fac4\ F4door.obj OBJ File runtime\geometries\davo\fac4\ F4elv.obj OBJ File runtime\geometries\davo\fac4\ F4feeder.obj OBJ File runtime\geometries\davo\fac4\ F4gate.obj OBJ File runtime\geometries\davo\fac4\ F4hvac.obj OBJ File runtime\geometries\davo\fac4\ F4lite1.obj OBJ File runtime\geometries\davo\fac4\ F4Lite2.obj OBJ File runtime\geometries\davo\fac4\ F4main.obj OBJ File runtime\geometries\davo\fac4\ F4padlock.obj OBJ File runtime\geometries\davo\fac4\ F4rest1.obj OBJ File runtime\geometries\davo\fac4\ F4rest2.obj OBJ File runtime\geometries\davo\fac4\ F4rest3.obj OBJ File runtime\geometries\davo\fac4\ F4rest4.obj OBJ File runtime\geometries\davo\fac4\ F4rest5.obj OBJ File runtime\geometries\davo\fac4\ F4seat1.obj OBJ File runtime\geometries\davo\fac4\ F4seat2.obj OBJ File runtime\geometries\davo\fac4\ F4tower.obj OBJ File runtime\geometries\davo\fac4\ F4yoke1.obj OBJ File runtime\geometries\davo\fac4\ F4yoke1a.obj OBJ File runtime\geometries\davo\fac4\ F4yoke2.obj OBJ File runtime\geometries\davo\fac4\ F4yoke2a.obj OBJ File runtime\geometries\davo\fac4\ Access Door.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Access Door.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Camera.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Camera.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Cell 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Cell 1.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Cell 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Cell 2.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Courtyard.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Courtyard.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Gate.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Gate.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Main.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Main.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Tower.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Complex Tower.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Concrete Pad.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Concrete Pad.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ HVAC.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ HVAC.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Light 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Light 1.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Light 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Light 2.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Padlock.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Padlock.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\ Full Assembly.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility No Shadow\Pre Assembled\ Full Assembly.png PNG image runtime\libraries\character\Davo\Facility 4\Facility No Shadow\Pre Assembled\ Access Door.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Access Door.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Camera.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Camera.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Cell 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Cell 1.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Cell 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Cell 2.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Complex Courtyard.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Complex Courtyard.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Complex Gate.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Complex Gate.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Complex Main.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Complex Main.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Complex Tower.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Complex Tower.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Concrete Pad.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Concrete Pad.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ HVAC.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ HVAC.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Light 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Light 1.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Light 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Light 2.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Padlock.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ Padlock.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ tempcells.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\ tempcells.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\ Full Assembly.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Facility\Pre Assembled\ Full Assembly.png PNG image runtime\libraries\character\Davo\Facility 4\Facility\Pre Assembled\ Dildo Stick.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Dildo Stick.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 1.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 2.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 3.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 3.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 4.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 4.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 5.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Restraints\ Restraint 5.png PNG image runtime\libraries\character\Davo\Facility 4\Restraints\ Dildo Stick.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Seats\ Dildo Stick.png PNG image runtime\libraries\character\Davo\Facility 4\Seats\ Force Feeder.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Seats\ Force Feeder.png PNG image runtime\libraries\character\Davo\Facility 4\Seats\ Seat 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Seats\ Seat 1.png PNG image runtime\libraries\character\Davo\Facility 4\Seats\ Seat 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Seats\ Seat 2.png PNG image runtime\libraries\character\Davo\Facility 4\Seats\ Dildo Stick.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Yokes\ Dildo Stick.png PNG image runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 1.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 1.png PNG image runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 1a.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 1a.png PNG image runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 2 Xtra.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 2 Xtra.png PNG image runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 2.cr2 CR2 File runtime\libraries\character\Davo\Facility 4\Yokes\ Yoke 2.png PNG image runtime\libraries\character\Davo\Facility 4\Yokes\ V4 Force Feed.fc2 FC2 File runtime\libraries\face\Davo\Facility 4\ V4 Force Feed.png PNG image runtime\libraries\face\Davo\Facility 4\ !! Note 1.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ !! Note 1.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ !! Note 2.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ !! Note 2.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 1 Restraints.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 1 Restraints.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 1 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 1 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 2 Restraints.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 2 Restraints.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 2 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 2 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 3 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 3 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 3 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 3 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 4 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 4 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 4 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ Pose 4 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 1\V4\ !! Note 1.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ !! Note 1.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ !! Note 2.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ !! Note 2.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 1 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 1 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 1 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 1 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 2 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 2 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 2 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 2 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 3 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 3 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 3 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 3 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 4 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 4 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 4 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ Pose 4 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 2\V4\ !! Note 1.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ !! Note 1.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ !! Note 2.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ !! Note 2.pp2 PP2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 1 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 1 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 1 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 1 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 2 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 2 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 2 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 2 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 3 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 3 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 3 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 3 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 4 Restraint.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 4 Restraint.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 4 V4.png PNG image runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ Pose 4 V4.pz2 PZ2 File runtime\libraries\Pose\Davo\Facility 4\Restraint 3\V4\ !! 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