Daylight ************************************************************ --Product Name: Daylight Daz 4.8 --Copyright September, 2015 --By: Rumen Delchev aka RumenD ************************************************************ Introduction. -------------------------------------------------------------------------------------------- The product contains 7 environments + light presets which simulate daylight in the different parts of the day. The lights are divided into 3 groups, Sun, Ambient Occlusion, Bottom Lights. Sun - this the main light source Ambient Occlusion - this simulates the lights from the sky dome. Bottom Lights - these simulate the light reflected from the ground. The product includes 7 clear skies, with properly adjusted lights and render settings for scripted 3Delight engihe. The environment and light presets are saved as a scene subset so they can be imported into any finished scene. Every environment has its own render presets. After importing the environment you have to import the corresponding render preset. NOTE: The render preset changes the resolution of the output image to 800x800 pixels. This is a good resolution for initial tests, although you can change it if you want to. The names of the presets represent the hour of the day which they simulate, for example "10" is 10:00 AM, "17" is 5:00 PM. Every preset adds to the scene 1 plane, 1 chromed sphere, 1 big sphere which simulates a sky dome, and several lighs. The plane and the chromed sphere do not affect the lights, they are used for setting up the scene. On the chromed ball you can see the reflection of the whole sky dome and the sun. The plane and the chromed ball can be hidden, or erased, without this affecting the light model. Every environment has its corresponding render preset with the same name. Usage. ------------------------------------------------------------------------------------------------ The presets can be used as lighting for finished exterior scenes, or as a start up point for creating beautiful exterior lighting. All of the lights are parented to the big sphere called ENVIRONMENT. Rotating ENVIRONMENT by the Y axis changes the north direction of the light model. By default the north direction is the opposite of the X axis on the central coordinate system. The positions of the sun are from the summer solstice in the northern hemisphere, around the 40th paralel. The sun is parented to the null named "center". Rotating the center changes the position of the sun. NOTE: This moves only the light, it does not change the texture of the sky dome. The sun is a standard distant light and all of the settings can be changed in the lights panel. The ambient occlusion is adjusted to the color of the sky dome. Its setting can be changed from the Render Setting panel/ Editor/ Simple Occlusion. The Bottom Lights group consists of 4 standard distant lights, with the 3 side lights being parented to the central bottom light (check the scene panel for the hierarchy). Rotating the Bottom light rotates the other 3 lights as well. This changes the distribution of the bottom lighting. The bottoms lights' illumination is set to "Diffuse Only". This can be changed if needed. All of the bottom lights emit neutral light by default. For optimal results it is best to synchronise the color of the bottom lights to the color of the ground. For example if the ground is made of grass, the bottom lights should be set to emit green light. It is also good to do some tests with their intensity. I have made a few sample renders with variations of the ground and the bottom lights which are properly named and can be seen on the product page. The big sphere called ENVIRONMENT has a diameter of 50m. This gives the horizon an almost straight line if the camera is not positioned too high. There are 2 ways to straighten this line, either increase the size of the sphere or move the sphere up by the Y axis so the height of its center matches the height of the camera. Scaling or moving the big sphere does not change the lightng model. NOTE: This is not a photo-realistic render. ------------------------------------------------------------------------------ TECHNICAL SUPPORT : Tested in Daz Studio. Version compatible 4.8 Not Tested in any Poser version ------------------------------------------------------------------------------- INSTALLATION : ------------------------------------------------------------------------------- 1. Unzip archive to "...\DAZ 3D\Studio\". 2. Refresh "My Library" on Content Library Pane. 3. New Folder named "...\Props\Daylight" is appear. Here is your new content. ------------------------------------------------------------------------------- REQUIREMENTS : ------------------------------------------------------------------------------- Daz Studio 4.8 ------------------------------------------------------------------------------- CONTENTS : ------------------------------------------------------------------------------- ...\My Library\Presets\Render Setings\RumenD\Daylight 05.duf 05.duf.png 07.duf 07.duf.png 10.duf 10.duf.png 12.duf 12.duf.png 16.duf 16.duf.png 17.duf 17.duf.png 19.duf 19.duf.png ...\My Library\Props\RumenD\Daylight 05.duf 05.duf.png 07.duf 07.duf.png 10.duf 10.duf.png 12.duf 12.duf.png 16.duf 16.duf.png 17.duf 17.duf.png 19.duf 19.duf.png ...\My Library\Runtime\Geometries\Daylight02\Maps\ 4PM.jpg 5AM.jpg 6PM.jpg 7aM.jpg 7PM.jpg 10AM.jpg 12AM.jpg ------------------------------------------------------------------------------- LEGAL : ------------------------------------------------------------------------------- Daylight daz 4.8 ? 2014 RumenD Please see the enclosed EndUserlicense.txt file for details. ------------------------------------------------------------------------------- OWNERSHIP STATEMENTS : ------------------------------------------------------------------------------- All of the content in this package was created by RumenD CONTACT INFO: email: [email removed]