.......................................................................... LL Yoni AE for Genesis Female 9 Anatomical Elements Copyright (c) 2024 by Pushee-Ri. All rights reserved. This is not a merchant resource. .......................................................................... F.A.Q. .......................................................................... Q: Is the project easy to use? A: Yes - assigning objects and materials is very simple. Depending on the pose of the model, this can lead to faults, but you can rectify these quickly. Once you have done this a few times, it is also very easy. Q: No dForce, decals or other tricky stuff? A: Nope! This project is based solely on a partial shell and "normal" materials (OK, the creation of the maps was not quite normal for me - but that doesn't matter to you). Q: What does the "LL" mean? A: Because of the way I created the texture maps (the "liquids") and the fact that DAZ allows you to change the position of these maps, it looks like the textures "live" when you move them. That's why I call this series LL: "Living Liquids". Q: What means "Yoni"? A: The yoni (Sanskrit, literally: origin) is the tantric term for the female genitalia Q: What means "Glazed"? A: Semen becomes more fluid and transparent after 10 - 20 minutes. This is why the models look "glazed" at the end of a bukkake session. Q: Can I stack several LL Yoni objects? A: Yes, but I would suggest not putting too many on top of each other. Due to the greater distance between the individual objects and the skin, a clear gap between the skin and the object becomes visible from about 6 objects and depending on the pose / camera angle. Q: Can I combine this project with other "LL" projects? A: Yes - but there may be faults such as non-visible materials. However, you can rectify these faults yourself (read the following question) Q: Why can't I see the materials sometimes? A: This happens if the distance between several LL objects is too small. In this case select the last generated LL object, switch to the "Parameters" pane -> Mesh Offset and increase the Offset Distance option in 0.04 steps until the material becomes visible. Q: Why do the materials disappear when I move them? A: Unlike other body parts such as arms or legs, the female genitalia has a very complex topography with heights, depths, overlaps and invisible parts. And unlike decals (which are only projected onto the surface), texture maps follow the topography of the object when applied to 3D objects. I.e. the material is there ... you just can't see it :) Q: Can I move "Wet" and "Glazed" materials too? A: Yes, but the changes are not as visible as with the "Blotted" materials. This is because Wet/Glazed depends more on the light / camera position. But you should still try it anyway. Q: How can I move, scale, etc. the materials? Moving: Simply select the LL Yoni object, switch to the "Surfaces" pane and scroll down the list of options until you see "Horizontal offset" or "Vertical offset". If you change the values (slightly!), you will see how the liquids change their position on the body of the model. That's it :) Tipp: Select the desired material / preset before (!) you move it - otherwise (if you have found a great position and then change the material) the position will be reset. Scaling / Flipping: Select the LL Yoni object, switch to the "Surfaces" pane and scroll down the list of options until you see "Horizontal Tiles" or "Vertical Tiles". If you change this values to -1.00, the materials will be mirrored or flipped. You can also use the "Tiles" options to scale the materials. Smaller values enlarge the material, larger values reduce it ... and can also lead to doubling, as the changed value is a "Tile" option. Q: Any technical details? A: Yes - thanks for the question ;-) * Distances (Mesh Offset): The set distance should not be less than 0.068 and not greater than 0.16. Too small values lead to Iray artifacts, too large values to clearly visible gaps between skin and material (depending on the camera position. For frontal views you can use higher values). * Pose dependency: As a graft, the Anatomical Elements do not follow the rest of the body or hip 100%. This can result in Iray artifacts in certain poses, as the LL material overlaps with the skin. In this case, increase the Mesh Offset of the LL object (see above). Q: Are the promos "shopped"? A: Nope - no post-processing for the images (that would be really unfair). I only used PhotoShop for scaling and cropping.