TideWave One for Genesis 9 Copyright (C) by Pushee-Ri, 2025 This is not a merchant ressource ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TideWave is inspired by a solo lube performance by a Japanese actress and the slime waves of the great folks from Tainster (R). You can use the project for all kinds of scenarios: for hot solo performances and close-ups, as stimulating ingredients for couples or group games, or in combination with other cumshot products for extra intense bukkake adventures. THE LIGHTING SCENE TideWaves work best with good Iray lighting. That's why this project includes a scene with spotlights, camera, and "Dome and Scene" settings. So if you're not satisfied with normal, simple lighting, just switch to this scene preset :) GETTING STARTED Load your favorite character and pose it. Then use the script ("1st Create Stealth Shell") to create and select a GeoShell, and assign a material to the GeoShell ("2nd Apply TideWave Material"). You can later change the material preset while the GeoShell selected. A FEW EXPERIMENTS The last promotional image shows a few experiments. You don't have to be an expert to achieve similar (or even better) results. Here are a few tricks (Hint: reading takes longer than doing ;) 1) Moving the material ----------------------- If you are not showing the model's entire body but are working on a close-up, you can move the materials around (in selected Surface Groups!) to achieve the most interesting coverage for your image. Let's take the body as an example: select the shell in the "Scene" pane, switch to the "Surfaces" pane, and expand there the GeoShell Object until you see the Surface Group "Body". Select it and scroll down the list of options until you see "Horizontal Offset" and "Vertical Offset". By slightly changing this values you can reposition the material. This is best down in "Texture Shaded Mode" (Viewport). This causes the material transitions to the arms, legs, and head to be lost. To adjust these (if necessary), select the desired surface group (arms, legs, etc.) and repeat the process described above until the display errors are reduced. PLEASE NOTE: A material that has been moved in one surface group can never be combined with the other surface groups as perfectly as in the (unmoved) default setting. 2) Copy / Paste Surface Groups ------------------------------- The last promotional image shows the model's face with material that is not present in the default settings. To achieve this, I replaced the material of the Surface Group "Head" with the material of the Surface Group "Body" and moved it on the face. Copying is very quick: select the GeoShell in the "Scene" pane. Expand the GeoShell in the "Surfaces" pane and select the Surface Group "Body". Right-click to copy the material ("Copy Selected Surface(s)"). Then select the Surface Group "Head" and paste the copied material with a right-click ("Paste to Selected Surface(s)". After this, you can move the material as described above. Once again - KEEP IN MIND: The transitions between the individual Surface Groups (body, head, arms, etc.) are only congruent in the basic default setting. After moving and/or copying, the material offsets of other body parts must be adjusted by moving them to hide misrepresentations. Enjoy :)