TideWave D1 for DAZ (all Genesis versions) Copyright (C) by Pushee-Ri, 2025 This is not a merchant ressource ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thank you for using this project! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With TideWave D1, you can simulate big shots of fake cum on all Genesis versions and genders. As dForce Dropables, the loads cover almost everything: skin, hair, GeoGrafts, and most 3D clothing. If you have never worked with Dropables before, here are a few useful hints START BONES FROM MEMORIZED POSE Always turn this option off. This speeds up the simulation by a factor of 8 or more. "Render Settings" pane -> Initialization -> Start Bones From Memorized Pose -> OFF START WITH LYING POSES dForce only knows one direction: downwards. Therefore, start your first attempts with simple, lying poses. I will describe how you can also use upright poses later on. MORPH AFTER SIMULATION dForce acts like a big, heavy steam iron that flattens everything that can be flattened. Therefore, use the shape morphs AFTER the simulation. DISTANCE MATTERS The smaller the distance between the shape and the model before the simulation, the better. However, avoid overlaps, as the shape will stick at these points during the simulation. OF DFORCE AND TABLECLOTH dForce is nothing more than a simple cloth simulation. If you use a tablecloth, for example, it will not move under the table or wrap around the table legs where it overhangs, but will simply hang vertically downwards. dForce does the same with the shapes. TAKE YOUR TIME Both shapes have 36K faces. This means that even with the speed-optimized dForce settings, it takes a while for the simulation to complete. So be patient - it's worth it. GETTING STARTED After loading the model and a pose (start with a simple, lying pose), load one of the two shapes. The shape is loaded above the head of the Genesis figure. So you can first drag it down a little. Now switch to the TOP VIEW and position the shape (move and rotate). Now switch to one of the SIDE VIEWS (left, right, etc) and reduce the distance between the shape and the model as much as possible. However, make sure that there is no overlap between the shape and the model. Now switch back to TOP VIEW and do some fine tuning. You can also scale the shape if you want. Switch to the "Simulation Settings" pane and start the simulation with the blue "Simulate" button. After the simulation you can use the morphs of the shape to add volume to the shape. CANCEL THE SIMULATION Observe the shape during the simulation. If you don't like something (or if you are satisfied after 50% of the simulation time), you can use "Cancel" button to cancel the simulation. If you are not satisfied, use the "Clear" button (below the "Simulate" button) to reset the shape. USING UPRIGHT POSES Of course, you can use not only lying poses, but also sitting, kneeling, or standing poses. However, you must first prepare these poses for the simulation. Here, I will show you a trick that will save you some time later on after the simulation. First, load the desired pose. Now add a NULL object (Main menu -> Create -> New Null ...) to the scene. Shift select the model and the Null object and group them together (Main menu -> Create -> New Group ...). Now select the GROUP (not the model!) and rotate it until the model is as parallel to the ground as possible. You can now position and simulate the shape as described above. If you are satisfied with the simulation, you can simply drag and drop the shape into the group and then rotate the group back as a whole until the model's pose is correct again.