Funfluidz BiX for Genesis 9 Copyright by Pushee-Ri 2024. All Rights reserved. This is not a merchant resource. ------------------------------------------------------------------------------------------------- F.A.Q. .......................................................................... Q: Is the product difficult to use? A: No. You have to click a bit more and the materials are a bit “hidden” ... but otherwise everything is quite simple Q: Why does rendering take more time? A: To achieve my special "Pushee-Ri look", I mainly use the "Refraction" and "TopCoat" material settings. This leads to a longer render time. Q: How much more time does rendering require? A: This depends on the scene, the model, the hair, the size of the picture, etc. With my renderings, I had to wait 60% longer on average ... but the wait was worth it for every image. Q: Are the promos post-processed? A: Nope, that would be very unfair to you. All images are as they came out of the Iray render ... including the longer waiting time. Q: Do I have to use the "Wet Spots"? A: Nope. But the "Wet Spots" give your scene greater realism. Q: Can I use the Wet Spots without Funfluids? A: Yes, of course. For example, one idea would be a cunnilingus scene. Another option would be to use the Wet Spots with cum props you already own. Q: Why is the lower lip not always covered? A: Due to one of the countless DAZ "mysteries", the lower lip is partially controlled by the upper lip in certain lip positions such as "Funnel" or "Pucker". If an object with a covered lower lip is rigged, the above-mentioned lip positions create jaggies and other distortions on the object. Q: How can I repair / reposition the lower lip cover? A: In the "Parameters" pane you will find the Morphs -> Cover Lip. If the lip is covered too little or too much, use this morph to adjust the coverage. Q: Why is the Funfluid sometimes not positioned correctly? A: This only happens if you have not (or not correctly) selected the model before assigning the Funfluid object. Q: Where do the black / dark-red spots in the rendering come from? A: These are Iray artifacts that occur when transparent and non-transparent areas overlap. To fix this, select the "FF Wet" object, switch to the "Parameters" pane and change the value of Mesh Offset -> Offset Distance in 0.02 steps until the artefacts disappear. You can do the same with the LL Face object ... and even the Funfluid B object has a "Push" modifier switched on. Q: How can I control the drop? A: Expand the object until you see a bone called "Base". Use the regular sliders (Side-Side, Bend) to move the drop. Q: Why does the drop sometimes look strange after I have adjusted the bones? A: Because this is my first imported Blender-Obj that I rigged in DAZ ... the next ones will be better :) Q: What does the "LL" mean? A: Because of the way I created the texture maps (the "liquids") and the fact that DAZ allows you to change the position of these maps, it looks like the textures "live" when you move them. That's why I call this series LL: "Living Liquids". Q: How can I move, scale, etc. the "LL" material? Moving: Simply select the LL Face object, switch to the "Surfaces" pane and scroll down the list of options until you see "Horizontal offset" or "Vertical offset". If you change the values (slightly!), you will see how the liquids change their position on the face of the model. That's it :) Tipp: Select the desired material / preset before (!) you move it - otherwise (if you have found a great position and then change the material) the position will be reset. Scaling / Flipping: Select the LL face object, switch to the "Surfaces" pane and scroll down the list of options until you see "Horizontal Tiles" or "Vertical Tiles". If you change this values to -1.00, the materials will be mirrored or flipped. You can also use the "Tiles" options to scale the materials. Smaller values enlarge the material, larger values reduce it ... and can also lead to doubling, as the changed value is a "Tile" option.