Funfluidz AvIII for Genesis Female 8 / 8.1 Copyright by Pushee-Ri 2024. All Rights reserved. This is not a merchant resource. ------------------------------------------------------------------------------------------------- F.A.Q. .......................................................................... Q: Is the product difficult to use? A: No. You have to click a bit more (2 clicks more) and the materials are a bit “hidden” ... but otherwise everything is quite simple Q: Why does rendering take more time? A: To achieve my special "Pushee-Ri look", I mainly use the "Refraction" and "TopCoat" material settings. This leads to a longer render time. Q: How much more time does rendering require? A: This depends on the scene, the model, the hair, the size of the picture, etc. With my renderings, I had to wait 60% longer on average ... but the wait was worth it for every image. Q: Are the promos post-processed? A: Nope, that would be very unfair to you. All images are as they came out of the Iray render ... including the longer waiting time. Q: Do I have to use the "Wet Spots"? A: Nope. But the "Wet Spots" give your scene greater realism. Q: Can I use the Wet Spots without Funfluids? A: Yes, of course. For example, one idea would be a cunnilingus scene. Another option would be to use the Wet Spots with cum props you already own. Q: Why is the lower lip not always covered? A: Due to one of the countless DAZ "mysteries", the lower lip is partially controlled by the upper lip in certain lip positions such as "Funnel" or "Pucker". If an object with a covered lower lip is rigged, the above-mentioned lip positions create jaggies and other distortions on the object. Q: How can I repair / reposition the lower lip cover? A: In the "Parameters" pane you will find the Morphs -> Cover Lip. The default setting is 60%. If the lip is covered too little or too much, use this morph to adjust the coverage. Q: How can I combine Funfluids? A: If you load two or all three Funfluids for the same model, the color of the FunFluids changes to an unrealistic gray. Simply give each Funfluid a transparent material preset to fix this. Q: What is the Morph "Add Details" for? A: As the name suggests, this morph adds small details to the Funfluid. Depending on the lighting of the scene, this can create further light-reflecting areas. The changes are not significant, but moderate. Q: What is the Morph "Decrease" for? A: Use this morph to pull the Funfluid further into the model. This creates larger intersection zones that change the appearance of the Funfluid. Q: Why is the Funfluid sometimes not positioned correctly? A: This only happens if you have not (or not correctly) selected the model before assigning the Funfluid object. Q: Why can I sometimes not assign a material? A: Make sure that you use the material that is designed for the Funfluid. For example, you cannot use the material from Funfluid 02 for Funfluid 01. Sometimes it also helps to select the object not only in the "Scene" pane, but also in the "Surfaces" pane. Q: Where do the black / dark-red spots in the rendering come from? A: These are Iray artifacts that occur when transparent and non-transparent areas overlap. To fix this, select the "FF Wet" object, switch to the "Parameters" pane and change the value of Mesh Offset -> Offset Distance in 0.02 steps until the artefacts disappear Q: How can I change the brightness / transparency of the Funfluidz? A: With the Funfluid selected in the "Scene" pane switch to the "Surfaces" pane: * Change transparency / brightness: By reducing the "Cutout Opacity" you can decrease the opacity. You can also control the transparency with the options "Refraction Weight" and "Translucency Weight". * Change color: With the "Base Color" you can change the brightness. I suggest not changing the entire color, but only reducing its brightness. You can use the vertical slider in the Color Picker dialog to do this.