The Changing Room
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By KTdid (C) 2016

Thank you for purchasing The Changing Room. Please look for more of my creations soon on CGbytes.com!

http://www.cgbytes.com/content-artists/KTdid/1055
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Description:
This was an idea from the very beginning of me playing with DAZStudio. I realized that I was always rendering at "some place." I started to look around and there were a few ideas on a "Photo Studio" type of environment. Yeah, they are great for promo renders but most of us aren't looking to make commercials, so, what was a natural place that people would be posing? Yup, that up scale department store changing room. (Note that I am not some how endorsing what happened to Erin A. This is all "make believe" for consenting adult figures.) Another place might be at home in wherever a person may stand in front of a mirror, like a large closet/dressing room. But, alas, some really want a photo studio look. Just a large curtain in the background with a nice looking floor. Yeah, I do most of the promo renders with my red curtain and try to stay consistent with my figures. Now you can do it too!

The Changing Room is really a changing room in that this "room" can turn from a fancy boutique dressing room to a large home closet to a what might look like a photo shoot studio. I thought the name to be very clever but it's yours now. Have fun with it. Don't stick with what you got, change it.

OK, don't go too crazy with it because there are some complicated (to some) stuff in here, so please read the "Product Usage" section as well as the Tutorial PDF!

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All items in this product, unless noted, was created by me using a Macintosh Pro (5,1) with OS X 10.10 with Hexagon 2+, DAZStudio 4.9+ and Photoshop CS5.x

Thanks to Angela3D for her free merchant resource for the floor texture of The Changing Room. 

TERMS OF USE: (This is not the full terms of use but read this because most people don't know this.) You have purchased the right to use this software. You do not own it and there for you cannot distribute it whole or in part in anyway. (BTW, this is true for all software so don't sweat it) You can use this for personal or commercial renders. (I'd appreciate an acknowledgement :-)

Developed by KTdid 
E-mail: KTdid1963@gmail.com

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System Compatibility - Apple OS X
	Has not been tested on Windows or Linux OS by KTdid

Software Compatibility -  DAZStudio 4.9+

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This is an Environment or Set (if DAZ would pick one) for any and all figures for DAZStudio. Please continue to read this and the Tutorial PDF so you can make sure how to properly manipulate The Changing Room to your liking.

You must have an Un-Archive utility to expand a zipped file. Most modern computers already have it installed by default.

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Installation Instructions - 
1. Locate the downloaded zip file.
2. You can either un-zip the file there or move it to a more convenient location.
3. Make sure you have the folder you use for DAZStudio opened as well as the folder with the now unzipped files.
4. Both folders should have a data folder inside. This will let you know that you are on the right track. From the unzipped folder, you need to place the corresponding files to the DAZStudio side.
	4.1. - If you are a PC user, you may see an unusual folder called "_MACOSX." You can disregard this folder and toss into the waste bin. Macintosh users should not see this folder. If you do, toss it. Your Macintosh will make another.
	4.2 - If you see .DS_Store files, you can toss those too. These are tiny database files that try to keep everything straight in Mac OS X. Windows has them too and Macintoshes can see them. When OS X tries to create the .DS_Store files and it cannot because it is on a FAT32 disk, then it will create "_MACOSX" folder.
5. After moving the files in their correct places, you are all done.
6. Launch DAZStudio and The Changing Room should be in Environments/Architecture/Interiors/KTdid/ directory. If you already had DAZStudio running, just right click on the top most line in the "Content Library" tab and select "Refresh." Undies should show up in the above directory.

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Product Usage:
(The following assumes that you know the basics of DAZStudio 4.9+)
If you feel that you are an expert in DAZStudio, perhaps all you need to read is below but please read the Tutorial PDF file. It also contains some information about DAZStudio that I have figure out while learning it. It might be something you want to know too. If you are having trouble selecting things in the Viewport because of walls of The Changing Room, you need to go to the Tutorial.

So, you have everything loaded correctly and you see the directory in DAZ. In that directory, the top most called "The Changing Room" you should see the main part of this product. Kind of like the back bone of this product but wait before you double click on it to bring it into your scene, because there are folders that you need to know about before you do that.

•The first one is the most important. It's called "-Ready Made Scenes." This folder contains the three set ups of all the props of The Changing Room. 
••The first one is called "Boutique Dressing Room." It's a decent name for what it is, a dressing room at a clothing store. In it you will find things found in a typical high end department store/boutique clothing store.
••• A Hanging Rack - This is how clothing that people want to try on are brought in. Some people go through the entire store, grab all the clothing they are considering, hang it on the rack (or hand it to a store employee) and then go to the dressing room.
••• A Table - This is a place where the person trying on cloths puts their stuff. Like a purse or wallet and the clothing they take off.
••• A Low Mirror - This mirror is in addition to the large mirror that is attached to "The Changing Room." This smaller mirror is typically used for looking at how the shoes look on the person's feet. Make sure you have accessed the interior rigging/bone to swing it forward or side to side or spin. The "root" rigging/bone allows you to move it around the scene.
••The second is called the "Home Dressing Room Closet." (I wanted to put a / sign between Room and Closet but I've had problems getting files to the store with non-alphanumeric characters.) This is modeled to be a home dressing room that is also a closet, hence:
••• Closet Furniture - The furniture is one prop. If you look from the left, facing the furniture, you will see that there is a hanging bar to the left, an armoire (standing wardrobe) in the middle and a set of drawers to the right. Inside the armoire is another set of drawers.
••The third is the most bare of the three scenes and is called "Photography Studio." The scene has only a back curtain, floor and a posing rug. I almost did not include this because these props were to create a natural space for people posing but all the parts were already here, so why not include it?

Each of the above scenes comes with its own folder with all the stuff that is in the scene, that way if you accidentally move something or delete something, you can bring it back in but it won't be in its original position. It will show up at the center of your scene. If you need it to be where it was originally, get it from the next folder which is the next paragraph. No more hunting in the "Props" folder! You also must use caution in that if you bring in one set-upped scene and bring in another, you will bring in some doubles into the scene. Be careful that you don't have two of something in the scene or it may take longer to render the scene than usual.

• The next folder down is called "Everything in One Place." This was created so that you don't have to start rooting around your directories looking for a prop that is part of this collection with the exception of the prop called "The Changing Room" which can be found at the beginning but will be listed here for explanation purposes.
•• The Changing Room - This is the heart of this product. This prop has four walls, a door and a large mirror with a heavy duty arm attached to the back wall. When you bring this into the scene, the front wall will be missing by default. You can change the visibility of all the components of this prop in the folder called "Making Walls and Door Vanish." That folder's contents will be explained lower in this document. Notice that the room has an icon like it is a figure. That's because there is rigging in the room that is like a figure. You can select the door to open and close it. You can also select the big mirror so that you can move it to the correct angle for that perfect render. It will spin to landscape if you want it that way.
•• Ceiling of the Changing Room - For some of you, you will want to have a ceiling in a room. Like the front wall, it will be invisible when brought into a Ready Made Scene but it will show if you bring it in by itself. The ceiling is not just a rectangular prop. It has joists and more importantly, lights built in to it. These lights are not the scene lights you may be used to but are Iray Emission formatted lights. The default is a 50 Watt Fluorescent bulb but don't go by the Wattage. Nowadays, you should go by Luminescence and temperature (color) of a bulb. I built in some setting for the lights that will be explained below within the folder "Lighting and Ceiling Materials."
•• Changing Room Floor - I think this is self-explanatory. One suggestion is turn off the ability to select it so that it is easier to select other things in the scene. Don't know how to do that? Go to your scene tab. Notice that each item has an icon of an eye next to them. Did you notice the check marks too? Those check marks mean that you can select them in the Viewport. Left click on a check mark to make it an "x" and now you cannot select it in the Viewport. You can select it in the scene tab as usual. This works on all things in the scene tab.
•• Closet Furniture - If you haven't noticed yet, the icon in the scene tab for the furniture looks, just like the The Changing Room, it too has been rigged like a figure. In this case, it's the doors of the armoire and drawers that move. Just move your cursor in the Viewport and select the part you want to move. If you had the Closet Furniture already selected in the scene tab, you should be able to click on it once. If you don't have it selected in the scene tab, select the furniture in the view port or scene tab then select the part you want to move. The scene tab will have selected the logical "bone" and in the parameter's tab, you should be able to open doors and drawers. Notice that there is a set of drawers in the armoire and you can make the drawers inside open while the door is closed. It is up to you to make sure the drawers are closed before closing the armoire door. Don't worry, nothing bad will happen. It'll just look like the drawers are coming through the door! If you want to place things in the drawer and close the drawer as if the item stayed in the drawer, you need to place the item in the drawer and then parent the item to the drawer. Remember, it has to parent to the drawer, not the furniture. If you did it correctly, the item will show up in your scene tab under the drawer you parent it to. You also may notice that when you select the Closet Furniture, the bounding box is large compared to the furniture itself. This is due to the rigging of the drawers. There is nothing wrong with it.
•• Curtain - There are a few reasons for this huge curtain. The main reason is if you render without the ceiling. The curtain makes it so that the render has another background instead of "infinity" or dome. You can bring in multiple curtains to have them surround the room so that none of your renders ends up showing infinity or dome especially when you render with mirrors. I've made it so that you can move the curtain easily and that will be explained later down in this document under "Moving the Curtain."
•• Hanging Rack - It's a place to hang clothing you are going to try on. Most of the time, there is something like this in upscale boutiques and department stores.
•• Low Mirror - This is an addition to the Big Mirror and it is specifically made to look at the legs and feet to see how those hose or shoes look. It's my own invention and if you look at it alone, it looks odd but when in the room, it looks natural since the base is buried into the floor. Just like the doors, big mirror and drawers, you can grab this mirror too and move it so that you can get the correct angle for your render.
•• Plastic Hanger - Yeah, it has a special icon because it is now included in all the clothing (that can fit on a hanger) that I make. If you have purchased any of my clothing, well, you don't have anything to put on the hanger. Well, actually you do. If you paid attention when placing the files in the correct places, you placed a morph file for the "Top" in the DAZ 3D folder in the Data folder. That morph added a "On the Hanger" morph to the Basic Wear Underwear for Genesis 3 Female. Here's how it works. First load the Top into the scene by itself. In other words, not fitted to any figure. Bring in the Plastic Hanger. Don't move the Hanger. Now select the Top, go to the parameters tab, select the Top and you should see a new category called "Morphs." There is only one morph and it is called "On the Hanger." Set it to 100%. Now it looks like it is on the hanger. Parent the Top to the Plastic Hanger and now you can move the Plastic Hanger with the Top on it as if it was on the hanger. (Here's a tip on how to make other clothing look like it's hanging: Take a piece of clothing that would normally go on a hanger. Make the item of clothing into a group by going to the Create Menu and selecting "New Group." Name the Group something appropriate and make sure you parent the selected clothing to the new group. Now you can use the Scale parameters on the group you just created, specifically the "Z" scale and almost flatten it. Maneuver the clothing to the hanger to make it look like it's hanging and then parent the group to the hanger. It will look stiff and not natural but from further away, it maybe the look you are looking for in a render.)
•• Posing Rug - This is meant to be a soft rug so that the figure doesn't have to have bare feet on a cold floor. It is also at the scene origin point (0,0,0) so that if you bring in a figure, the figure will be centered on the rug.
•• Table - Why? Actually for authenticity. High end clothing stores have a place to put your stuff on while trying new clothing (not just a hook on the wall), including your own clothing, hence the table.
(•••• NOTE: There should also be a chair or love seat in a changing room for the S.O. or friends. The reason I did not include or build a seat is because there are so many of them on the Internet for free. Get one or more of them and add it to the scene.)

• Furniture Colors - Make sure you have the Closet Furniture selected and double click on these icons to change the colors. I encourage you to make your own colors. As a quick explanation of Iray, the Base Color is what color the thing is, be it with pattern or picture or whatever. Change that and you change its color or look. The Glossy Color is what color shines off of it, so if it is metallic, the glossy color may be white. If it is less glossy, the color might be closer to the Base Color. (That's an extremely simple explanation but it's a start in understanding Iray)

• Lighting and Ceiling Materials - The Materials for the Ceiling match the materials for the Walls of the The Changing Room but there is another folder inside this one called:
•• Lights - I've made three extra light settings, four if you include the default. Using these will change the brightness of the lighting. Please keep in mind that these lights are for your render to look like there are light bulbs that are on. This lighting is not intended to be the sole lighting for your scene. (There is more information in the Tutorial) You won't see it on screen but you can go by the icons for brightness. Note that these are considered materials and DAZStudio will not know that it is lighting. If you have auto-headlamp (essentially a flash on a camera, except it's for a render) it will be used. You still may notice that the lights may help in brightness but turn off the auto-headlamp or any other light source to get only the ceiling lights. Render times will be longer and the scene will look as if you took a photo without a flash. For those who understand luminosity, you can change the light settings in the surface tab for the Ceiling but if you don't...
••• 00 Default - This is the darkest and the default. In terms of wattage, it is using 50 watts but still seems dark to us because it is simulating light on a screen that is emitting light. Think about that for a second. To mitigate this problem, I created three more sets.
••• 100 Watt Fluorescent - You would think it would be twice as bright. It's not but it is brighter.
••• 60 Watt Low Pressure Sodium Vapor Lamp - This is one the most efficient lights made. Not sure but it maybe more efficient than LED lighting but it is extremely costly. Not for you though. It is very bright and if your figure were real people in this room, they might need sunglasses. Speaking of the Sun...
••• 60 Watt LP Sodium Vapor Lamp Full Spectrum Day Lamp - Not sure if this exists in real life but notice that the color of the icon changed. This kind of light would be used for saltwater coral reef tanks. A real person would damage their eyes looking at this light. In the DAZ world, it just really bright light.
(•••• NOTE: In the preset Scenes, the ceiling's visibility is turned off. This also goes for the lights too, so there is no effect in your scene due to the 50 Watt Fluorescents. Also, if you like the Full Spectrum light, you can keep the lighting, move it up to get the bulbs out of the scene and set the rest of the ceiling's Geometry Cutout to 0%. You now have daylight bulbs that you can control. Remember, the light is considered a material, so the "Show Lighting" command/control - L will not work.) Again, the light are for what you see on the render and is not intended to be the only light source. However, having Full Spectrum Lighting with any other lighting for your scene may bring out more colors. It would be the same effect of looking at something inside or outside.

• Making Walls and Door Vanish - And reappear of course. All of the visibility is additive. In other words, if you make the door invisible and then make the mirror invisible, the door will not become visible. You must specifically choose to make the door visible again. This means that you can make the entire room invisible. Why would you do this? Who knows the minds of the genius? It also means that the Big Mirror can be a stand alone prop.

• Moving the Curtain - These are a quick way to move the curtain from the front to back or to the left or to the right. Notice that the last icon will bring in three more curtains to make a "room of curtains." Keep in mind that you can bring in two curtains and move one of them or bring all of them in and delete the ones you don't need. Remember that you can scale them and change the colors on them. If you look at my promotional images, besides this product, you will notice the same curtain with a different color with no texture. You have a plain curtain with a texture. Change the colors at will and save them for future use!

• Wall Materials - These are pretty standard stuff. Some of these textures, you should already have but they are hard to find since they are in the DAZ application directory. So, I dug them out so that there is no confusion. Change the colors on them. Go to the surfaces tab and select what are walls. Then save as "Material Preset." Uncheck all the ones that are not walls and uncheck "Geometry" on the walls as you save. This will keep your new colors/textures and play nice with the Vanish folder.

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Other Info:
• Red Doors are good luck in some cultures. It's OK to change the color.
• Red Rum is not a typo.
• There is a lot of free furniture out there for DAZStudio. Get them and make this into a different "special" room.

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Textures
There are three creators of textures. One is some DAZ default textures for Iray. If you don't have DAZ properly installed, these textures may get lost, so they are also included since you should already have them. The second I mentioned at the top of this document. Angela3D has a free merchant resources that I used for the floor. The rest is me. I'm not a great texture maker but I won't sell you a texture that is 480x480 either!

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Files Included in the Product (and where they should go):

The Changing Room Read Me/
	The Changing Room Read Me.rtf (this document)
	The Changing Room Tutorial and Extra Information.PDF

My Library/data/
	DAZ 3D/Genesis 3 Female Starter Essentials/Top/Morphs/KTdid/DAZ 3D Top/
		On the Hanger.dsf
	KTdid/
		Plastic Hangers/Plastic Hanger/
			Hanger.dsf
				UV Sets//KTdid/Base/
					default.dsf
		The Changing Room/
			Ceiling of Changing Room/
				Ceiling of Changing Room.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Ceiling with Lights/
				Ceiling of Changing Room.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Changing Room Floor/
				Changing Room Floor.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Closet Furniture/
				Closet Furniture2.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Curtain/
				Curtain.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Hanging Rack/
				Hanging Rack.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Low Mirror/
				Standing Mirror v2_537.dsf
				UV Sets/Ken T/Base/
					default.dsf
			Posing Rug/
				Posing Rug.dsf
				UV Sets/KTdid/Base/
					default.dsf
			Table/
				Table.dsf
				UV Sets/KTdid/Base/
					default.dsf
			The Changing Room/
				Changing Room with Mirror v4_11407.dsf
				UV Sets/Ken T/Base/
					default.dsf

My Library/Environments/Architecture/Interiors/KTdid/The Changing Room/
	The Changing Room.duf
	The Changing Room.duf.png
		-Ready Made Scenes/
			Boutique Dressing Room.duf
			Boutique Dressing Room.duf.png
				Boutique Dressing Room Objects/
					Ceiling of Changing Room.duf
					Ceiling of Changing Room.duf.png
					Changing Room Floor.duf
					Changing Room Floor.duf.png
					Curtain.duf
					Curtain.duf.png
					Hanging Rack.duf
					Hanging Rack.duf.png
					Low Mirror.duf
					Low Mirror.duf.png
					Posing Rug.duf
					Posing Rug.duf.png
					Table.duf
					Table.duf.png
					The Changing Room.duf
					The Changing Room.duf.png
			Home Dressing Room Closet.duf
			Home Dressing Room Closet.duf.png
				Home Dressing Room Closet Objects/
					Ceiling of Changing Room.duf
					Ceiling of Changing Room.duf.png
					Changing Room Floor.duf
					Changing Room Floor.duf.png
					Closet Furniture.duf
					Closet Furniture.duf.png
					Curtain.duf
					Curtain.duf.png
					Posing Rug.duf
					Posing Rug.duf.png
					The Changing Room.duf
					The Changing Room.duf.png
			Photography Studio.duf
			Photography Studio.duf.png
				Photography Studio Objects/
					Changing Room Floor.duf
					Changing Room Floor.duf.png
					Curtain.duf
					Curtain.duf.png
					Posing Rug.duf
					Posing Rug.duf.png
		Everything in One Place/
			Ceiling of Changing Room.duf
			Ceiling of Changing Room.duf.png
			Changing Room Floor.duf
			Changing Room Floor.duf.png
			Closet Furniture.duf
			Closet Furniture.duf.png
			Curtain.duf
			Curtain.duf.png
			Hanging Rack.duf
			Hanging Rack.duf.png
			Low Mirror.duf
			Low Mirror.duf.png
			Plastic Hanger.duf
			Plastic Hanger.duf.png
			Posing Rug.duf
			Posing Rug.duf.png
			Table.duf
			Table.duf.png
		Furniture Colors/
			00 White.duf
			00 White.duf.png
			01 Black.duf
			01 Black.duf.png
			02 Red.duf
			02 Red.duf.png
			03 Dark Grey.duf
			03 Dark Grey.duf.png
			04 Light Grey.duf
			04 Light Grey.duf.png
		Lighting and Ceiling Materials/
			00 default.duf
			00 Default.duf.png
			01 Stucco.duf
			01 Stucco.duf.png
			02 Dark Grey Stucco.duf
			02 Dark Grey Stucco.duf.png
			03 Red Rum.duf
			03 Red Rum.duf.png
				Lights/
					00 Default 50 Watt Fluorecents - Dark.duf
					00 Default 50 Watt Fluorecents - Dark.duf.png
					01 100 Watt Fluorecents - Brighter.duf
					01 100 Watt Fluorecents - Brighter.duf.png
					02 60 LP Sodium Vapor Lamps - Brightest.duf
					02 60 LP Sodium Vapor Lamps - Brightest.duf.png
					03 60 Watt LP Sodium Vapor Lamps - Brightest Full Daylight Spectrum.duf
					03 60 Watt LP Sodium Vapor Lamps - Brightest Full Daylight Spectrum.duf.png
		Making Walls and Door Vanish/
			00 No Front Wall.duf
			00 No Front Wall.duf.png
			01 Front Wall.duf
			01 Front Wall.duf.png
			02 No Right Wall.duf
			02 No Right Wall.duf.png
			03 Right Wall.duf
			03 Right Wall.duf.png
			04 No Left Wall.duf
			04 No Left Wall.duf.png
			05 Left Wall.duf
			05 Left Wall.duf.png
			06 No Back Wall.duf
			06 No Back Wall.duf.png
			07 Back Wall.duf
			07 Back Wall.duf.png
			08 No Door.duf
			08 No Door.duf.png
			09 Door.duf
			09 Door.duf.png
			10 No Mirror.duf
			10 No Mirror.duf.png
			11 Mirror.duf
			11 Mirror.duf.png
		Moving the Curtain/
			Default Position.duf
			Default Position.duf.png
			Move to Back.duf
			Move to Back.duf.png
			Move to Left.duf
			Move to Left.duf.png
			Move to Right.duf
			Move to Right.duf.png
			Please just Add Three.duf
			Please just Add Three.duf.png
		Wall Materials/
			00 Default.duf
			00 Default.duf.png
			01 Stucco.duf
			01 Stucco.duf.png
			02 Dark Grey Stucco.duf
			02 Dark Grey Stucco.duf.png
			03 Red Rum.duf
			03 Red Rum.duf.png

My Library/Runtime/Support/KTdid/
	Plastic Hanger/
		Plastic_Hanger.dsx
	The Changing Room/
		The Changing Room.jpg
		The_Changing_Room.dsa
		The_Changing_Room.dsx

My Library/Runtime/Textures/KTdid/Changing Room/
	01 Wall Invert.jpg
	01 Wall.jpg
	A3D_Stone1_16.jpg
	A3D_Stone1_17_DISP.jpg
	A3D_Stone1_17_NORM.jpg
	A3D_Stone1_17_SPEC.jpg
	From DAZ/
		brushed_a.jpg
		brushed_full_contrast.jpg
		carpet_bump_normal.png
		carpet.png
		mahogany_floorboards_bump.png
		mahogany_floorboards_spec.png
		mahogany_floorboards.png
		stucco_bump.png
		stucco.png

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Environment, sets, room, special room, changing room, closet

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Copyright (c) 2016 KTdid. All rights reserved. Not intended for redistribution.