SLEDGEHAMMER'S OMGDK G8Male OFFSET CONTROLS TUTORIAL

Some G8 male base characters change the hip position and size, so when attaching OMGDKG8, the bending will not look right, that's why there are 4 offset controls to help you deal with this distortion. These controls are located in the tab SH_CTRLS/Offset, DK_moveY, DK_moveZ, Test_moveY and Test_moveZ The first two controls all bones for the penis, the last two for the testicles. |

Let me explain how the work. First I will load G8Male and apply Raw Art's Shape Massive Monster. The hip position from G8Male obviously is moved.

| Go to the Tool Settings Tab and choose the Joint Editor tool or press Alt+Shit+J

Load SH_OMGDK_G8Male |

| Now make a closeup to the Hip-Penis zone, and you'll notice the OMGDK G8M's rigging bones are not matching properly.

If you use the Bending controls at this point you'll get a weird bending penis, and that's no good.

Here's how to fix that. First change to Lit Wireframe view. and to Right View, not perspective. Then move your view something like the next image. |

Now begin moving th first 2 new controls DK_moveY, DK_moveZ to match the penis offset. |

TIP: Match the begining point of the last bone (cum bone) to the center and left of the cum geometry (the little cilynder in the red zone) |

Move now to the testicles zone and center in the Z axis the bone to the testicles geometry using Test_moveZ
For the Y axis, use Test_moveY , and just make sure the bone begins in the green zone
If you left the bone out of the green zone when bending the testicles, they will "hit" the hip or will go up too much into the penis, or even worst they will rotate and will look odd

Now test the bending and you'll notice no length deformation happens now. That's it.
Of course this is a manual way to set the offset, you can look for different characters rigs in the rigging folder.
Also I recommend to lock the offset controls so if you use a penis mat pose it wont change the offset.
Have fun!!