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3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
Rank: Newbie
Joined: 3/7/2015(UTC) Posts: 4
Thanks: 1 times
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Originally Posted by: 3feetwolf Originally Posted by: ubdreamin First off, I'm a big fan of your work! They have brought a lot of "life" to my renders. Thank you so much! I'm having a little problem I'm hoping you can help me with. I was having a problem getting a shape I wanted so I sent the figure to Hexagon. I got the shape just the way I wanted it and sent it back to DS as a morph. It worked great. The problem I had was trying to keep that morph as a permanent addition to the existing morphs. I saved the figure as a figure/prop in a different folder and found my morph in windows explorer. I copied it to your morphs folder and it wont show up at all in DS. I'm not sure what I'm doing wrong but I can't seem to figure it out. I compared the morph script in Notepad++ to yours and corrected the path. I've cleared the DS cache. No joy. I downloaded your most recent morphs and dropped them in the morphs folder. They are showing up fine. I just can't get any custom morphs I've created to show up. I'm going to kick myself if it turns out to be something really simple. Thanks a bunch! Hi, please try this method: 1. After send it back to DS, dial you morph to 100%, make sure that all the other morphs at the default value. 2. Then select File > Export ...to export the new gens as obj file. At this point OBJ Export Options window will pop up, just select 'Maya(1 unit = 1 cm)' from the drop-down menu and then accept. 3. Browse to 'New Genitalia For Victoria 7' in the Content Library, and then into its subfolder 'DUFs'. Double-click 'New Genitalia For Victoria 7.duf' to load a blank material new gens. 4. Open Morphs Loader Pro,click 'Choose Morph Files ...' to locate and open the obj file which was exported in step 2. 5. Click the black triangle on the left of the obj name. You can see that the value of Reverse Deformation is 'no'. Right-click on the 'no' and change it to 'yes'. At then click accept. 6. Now go to the Parameters pane, select New Genitalia For Victoria 7 > Morphs > Morph Loader, you will see the new morph。 7. Adjust its parameter settings if you need, and then save it as Morph Assset(s)...done. That method worked like a charm! Thank you 3feetwolf!
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: Xameva Originally Posted by: 3feetwolf I don't know... you only load Adaline then run the script, right? I do the same thing on my computer but no errors. Okay I'm a fool. I figured it out after looking at the start of your script. var g_IrayPath = getAbsolutePath( "/Shader Presets/Iray/DAZ Uber/!Iray Uber Base.duf" ); I didn't have that file on my system. I didn't know it was a separate install. I thought it was included in the Studio 4.8 install and I haven't needed to use it as the character/clothing products I've bought included iray shaders. (Can you tell I'm a Poser user?). I Works great now. False alarm, sorry! I love this product. lol, I'm glad you've found the reason. I never expected that it would caused your problem have fun!
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: ubdreamin Originally Posted by: 3feetwolf Originally Posted by: ubdreamin First off, I'm a big fan of your work! They have brought a lot of "life" to my renders. Thank you so much! I'm having a little problem I'm hoping you can help me with. I was having a problem getting a shape I wanted so I sent the figure to Hexagon. I got the shape just the way I wanted it and sent it back to DS as a morph. It worked great. The problem I had was trying to keep that morph as a permanent addition to the existing morphs. I saved the figure as a figure/prop in a different folder and found my morph in windows explorer. I copied it to your morphs folder and it wont show up at all in DS. I'm not sure what I'm doing wrong but I can't seem to figure it out. I compared the morph script in Notepad++ to yours and corrected the path. I've cleared the DS cache. No joy. I downloaded your most recent morphs and dropped them in the morphs folder. They are showing up fine. I just can't get any custom morphs I've created to show up. I'm going to kick myself if it turns out to be something really simple. Thanks a bunch! Hi, please try this method: 1. After send it back to DS, dial you morph to 100%, make sure that all the other morphs at the default value. 2. Then select File > Export ...to export the new gens as obj file. At this point OBJ Export Options window will pop up, just select 'Maya(1 unit = 1 cm)' from the drop-down menu and then accept. 3. Browse to 'New Genitalia For Victoria 7' in the Content Library, and then into its subfolder 'DUFs'. Double-click 'New Genitalia For Victoria 7.duf' to load a blank material new gens. 4. Open Morphs Loader Pro,click 'Choose Morph Files ...' to locate and open the obj file which was exported in step 2. 5. Click the black triangle on the left of the obj name. You can see that the value of Reverse Deformation is 'no'. Right-click on the 'no' and change it to 'yes'. At then click accept. 6. Now go to the Parameters pane, select New Genitalia For Victoria 7 > Morphs > Morph Loader, you will see the new morph。 7. Adjust its parameter settings if you need, and then save it as Morph Assset(s)...done. That method worked like a charm! Thank you 3feetwolf! You're welcome :)
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 383
Thanks: 8 times Was thanked: 13 time(s) in 12 post(s)
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I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap.
In addition, I have also noticed that when more than one instance of your genitals in the scene, one of both will render without textures, even though the show up on the model.
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Rank: Advanced Member
Joined: 3/3/2015(UTC) Posts: 2,135
Thanks: 104 times Was thanked: 219 time(s) in 183 post(s)
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Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap. As for the temp files... I have my Daz temp directory mapped to my Favorites in Windows. I offload files from there into a separate directory whenever I want to preserve them for other purposes, and that other directory is also mapped as a Favorite for easy access. It can clutter up your Windows interface, but that's one solution.
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 383
Thanks: 8 times Was thanked: 13 time(s) in 12 post(s)
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Originally Posted by: cheesymaid Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap. As for the temp files... I have my Daz temp directory mapped to my Favorites in Windows. I offload files from there into a separate directory whenever I want to preserve them for other purposes, and that other directory is also mapped as a Favorite for easy access. It can clutter up your Windows interface, but that's one solution. Yup, mapping them isn't the issue, it's concern over the 'GensMaps'; there was nothing like that for Victoria 6 gens. I have them in favourites so they appear in whatever folder is open; I also add and remove links tempoarily, makes for more efficient swapping.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap.
In addition, I have also noticed that when more than one instance of your genitals in the scene, one of both will render without textures, even though the show up on the model. You can copy this file from the DS temporary directory and paste it into another folder. Then modify and save it as a new file. At this time you can replace the corresponding original texture of new gens with this new texture. Please note that the new gens may have more than one place with the same original texture, you need to replace one by one. Or you can use LIE to open the original texture of new gens directly in the DS, to see its hierarchy. And then in photoshop or GIMP, you can manually put the skin textures of character and new gens templates assembled in accordance with the same hierarchy, then modify and save as a new file. At last, replace the original texture of new gens according to the previous method. This way would give you more flexibility.
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Rank: Advanced Member
Joined: 7/25/2014(UTC) Posts: 1,943
Thanks: 97 times Was thanked: 135 time(s) in 124 post(s)
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Originally Posted by: Xameva Originally Posted by: 3feetwolf I don't know... you only load Adaline then run the script, right? I do the same thing on my computer but no errors. Okay I'm a fool. I figured it out after looking at the start of your script. var g_IrayPath = getAbsolutePath( "/Shader Presets/Iray/DAZ Uber/!Iray Uber Base.duf" ); I didn't have that file on my system. I didn't know it was a separate install. I thought it was included in the Studio 4.8 install and I haven't needed to use it as the character/clothing products I've bought included iray shaders. (Can you tell I'm a Poser user?). I Works great now. False alarm, sorry! I love this product. That is all very well, but what is meant by 'run the script'? How does one do such a thing, please?
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 383
Thanks: 8 times Was thanked: 13 time(s) in 12 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap.
In addition, I have also noticed that when more than one instance of your genitals in the scene, one of both will render without textures, even though the show up on the model. You can copy this file from the DS temporary directory and paste it into another folder. Then modify and save it as a new file. At this time you can replace the corresponding original texture of new gens with this new texture. Please note that the new gens may have more than one place with the same original texture, you need to replace one by one. Or you can use LIE to open the original texture of new gens directly in the DS, to see its hierarchy. And then in photoshop or GIMP, you can manually put the skin textures of character and new gens templates assembled in accordance with the same hierarchy, then modify and save as a new file. At last, replace the original texture of new gens according to the previous method. This way would give you more flexibility. TY 3fw :) Got an error using a free Genesis 3 character from Daz Creative; the character is Amy by SilverRaziel. http://issuu.com/philatdsc/docs/ds_creative_13Logs: Loaded image AmyTorsoS_1002.jpg Loading script: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa File loaded in 0 min 0.0 sec. Loaded file: New Genitalia For Victoria 7.duf Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_88118_1009.dsi Loaded image GensMapD_88118_1009.dsi Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_81046_1009.dsi Loaded image GensMapD_81046_1009.dsi Loaded image AmyTorsoSSS_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapSSS_80333_1009.dsi WARNING: Script Error: Line 695 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object. WARNING: Stack Trace: <anonymous>()@...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa:695 Error in script execution: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa Loaded image AmyTorso_1002.jpg Loaded image GensMapT1_1009.jpg Loaded image GensMapT2_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d371.png Loaded image AmyTorso_1002.jpg Loaded image GensMapT2_1009.jpg Loaded image GensMapD_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d370.png OK, i've started getting that error with all characters. I've not changed anything, but to be sure I deleted and re-installed all files from your product. I've tried both the original script and the new one you wrote. EDIT: Actually a character in the scene works, none of the others I try and load do; it uses: "Daz 3D Library\Runtime\Textures\Raiya\Jeane". Which is weird as when I load a new genesis 3 default character I get the same error and that model uses the same textures. Edited by user Saturday, July 25, 2015 5:55:12 AM(UTC)
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Rank: Member
Joined: 6/13/2015(UTC) Posts: 25
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load first the gensis 3 ground firgur the mark she. now install amy is only head morph. the install textur of 3 deligth or iray. then gen . this have funktion by my with no error
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: mjw Originally Posted by: Xameva Originally Posted by: 3feetwolf I don't know... you only load Adaline then run the script, right? I do the same thing on my computer but no errors. Okay I'm a fool. I figured it out after looking at the start of your script. var g_IrayPath = getAbsolutePath( "/Shader Presets/Iray/DAZ Uber/!Iray Uber Base.duf" ); I didn't have that file on my system. I didn't know it was a separate install. I thought it was included in the Studio 4.8 install and I haven't needed to use it as the character/clothing products I've bought included iray shaders. (Can you tell I'm a Poser user?). I Works great now. False alarm, sorry! I love this product. That is all very well, but what is meant by 'run the script'? How does one do such a thing, please? Hi, When you apply new gens V7 to your character, the file you double-click is called 'New Genitalia For Victoria 7.dsa'. This .dsa file is a script of DAZ Studio. So 'run the script' means that apply new gens V7 to the character.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: WritenWrong Originally Posted by: 3feetwolf Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap.
In addition, I have also noticed that when more than one instance of your genitals in the scene, one of both will render without textures, even though the show up on the model. You can copy this file from the DS temporary directory and paste it into another folder. Then modify and save it as a new file. At this time you can replace the corresponding original texture of new gens with this new texture. Please note that the new gens may have more than one place with the same original texture, you need to replace one by one. Or you can use LIE to open the original texture of new gens directly in the DS, to see its hierarchy. And then in photoshop or GIMP, you can manually put the skin textures of character and new gens templates assembled in accordance with the same hierarchy, then modify and save as a new file. At last, replace the original texture of new gens according to the previous method. This way would give you more flexibility. TY 3fw :) Got an error using a free Genesis 3 character from Daz Creative; the character is Amy by SilverRaziel. http://issuu.com/philatdsc/docs/ds_creative_13Logs: Loaded image AmyTorsoS_1002.jpg Loading script: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa File loaded in 0 min 0.0 sec. Loaded file: New Genitalia For Victoria 7.duf Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_88118_1009.dsi Loaded image GensMapD_88118_1009.dsi Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_81046_1009.dsi Loaded image GensMapD_81046_1009.dsi Loaded image AmyTorsoSSS_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapSSS_80333_1009.dsi WARNING: Script Error: Line 695 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object. WARNING: Stack Trace: <anonymous>()@...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa:695 Error in script execution: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa Loaded image AmyTorso_1002.jpg Loaded image GensMapT1_1009.jpg Loaded image GensMapT2_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d371.png Loaded image AmyTorso_1002.jpg Loaded image GensMapT2_1009.jpg Loaded image GensMapD_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d370.png OK, i've started getting that error with all characters. I've not changed anything, but to be sure I deleted and re-installed all files from your product. I've tried both the original script and the new one you wrote. EDIT: Actually a character in the scene works, none of the others I try and load do; it uses: "Daz 3D Library\Runtime\Textures\Raiya\Jeane". Which is weird as when I load a new genesis 3 default character I get the same error and that model uses the same textures. All characters? It seems that you met the same problem with Xameva : ) http://www.renderotica.c...&m=117379#post117379Please check if you have installed Iray Shader.
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 383
Thanks: 8 times Was thanked: 13 time(s) in 12 post(s)
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Originally Posted by: 3feetwolf Originally Posted by: WritenWrong Originally Posted by: 3feetwolf Originally Posted by: WritenWrong I notice the GensMapB_49723_1009 etc in the temp file; I wish to customise the images and store them in a seperate content folder, will I need to do anything with the varous GensMap.
In addition, I have also noticed that when more than one instance of your genitals in the scene, one of both will render without textures, even though the show up on the model. You can copy this file from the DS temporary directory and paste it into another folder. Then modify and save it as a new file. At this time you can replace the corresponding original texture of new gens with this new texture. Please note that the new gens may have more than one place with the same original texture, you need to replace one by one. Or you can use LIE to open the original texture of new gens directly in the DS, to see its hierarchy. And then in photoshop or GIMP, you can manually put the skin textures of character and new gens templates assembled in accordance with the same hierarchy, then modify and save as a new file. At last, replace the original texture of new gens according to the previous method. This way would give you more flexibility. TY 3fw :) Got an error using a free Genesis 3 character from Daz Creative; the character is Amy by SilverRaziel. http://issuu.com/philatdsc/docs/ds_creative_13Logs: Loaded image AmyTorsoS_1002.jpg Loading script: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa File loaded in 0 min 0.0 sec. Loaded file: New Genitalia For Victoria 7.duf Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_88118_1009.dsi Loaded image GensMapD_88118_1009.dsi Loaded image AmyTorso_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapD_81046_1009.dsi Loaded image GensMapD_81046_1009.dsi Loaded image AmyTorsoSSS_1002.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\GensMapSSS_80333_1009.dsi WARNING: Script Error: Line 695 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object. WARNING: Stack Trace: <anonymous>()@...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa:695 Error in script execution: ...Renderotica/People/Genesis 3 Female/Anatomy/New Genitalia For Victoria 7/New Genitalia For Victoria 7.dsa Loaded image AmyTorso_1002.jpg Loaded image GensMapT1_1009.jpg Loaded image GensMapT2_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d371.png Loaded image AmyTorso_1002.jpg Loaded image GensMapT2_1009.jpg Loaded image GensMapD_1009.jpg Saved image: ...AppData\Roaming\DAZ 3D\Studio4\temp\d370.png OK, i've started getting that error with all characters. I've not changed anything, but to be sure I deleted and re-installed all files from your product. I've tried both the original script and the new one you wrote. EDIT: Actually a character in the scene works, none of the others I try and load do; it uses: "Daz 3D Library\Runtime\Textures\Raiya\Jeane". Which is weird as when I load a new genesis 3 default character I get the same error and that model uses the same textures. All characters? It seems that you met the same problem with Xameva : ) http://www.renderotica.c...&m=117379#post117379Please check if you have installed Iray Shader. LOL I was about to say I've done nothing at all, but I'd renamed to shader folder. :) Damn me, but customers are idiots. Well this one is at least.
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Rank: Advanced Member
Joined: 3/14/2013(UTC) Posts: 383
Thanks: 8 times Was thanked: 13 time(s) in 12 post(s)
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New character, crashes daz when adding new gens in IRAY, not in 3Dlight. I made sure it would add to another character and checked that that other character had IRAY in the surfaces section. http://www.daz3d.com/ill...s-for-genesis-3-female-sShe's hot imo, the new model. (I also tried the script in the first post and still crashes.) EDIT I loaded Genesis 3 default character; loaded the Illicites 3Delight tectures, then used Materials > Victoria 7 Iray and used Ctrl to keep the Illicites textures. It worked that way. Edited by user Sunday, July 26, 2015 9:44:42 AM(UTC)
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Rank: Advanced Member
Joined: 9/15/2012(UTC) Posts: 207
Thanks: 2 times Was thanked: 66 time(s) in 55 post(s)
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Whooo! Just looked at Eva 7's textures, and WOW, somebody did a horrible job of cleaning those up! Totally NOT what I've come to expect from DAZ!
Is there going to be any method for creating our own textures for NGV7? I feel kinda bad always asking for new presets or texture updates, but I totally suck at making them!
Looking forward to the EVA 7 update, by the way ;p
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Rank: Newbie
Joined: 7/14/2015(UTC) Posts: 2
Thanks: 3 times
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I tried to render in Reality 4.0 and the materials do not match in the render, the skins are not matching the rest of V7. Should I just wait till Reality 4.1? I understand reality 4.0 is not set up for V7 skins yet... I always use Reality because you can adjust lights on the fly, something Iray is not even close too. Ohh BTW I contacted Reality a few days ago about what maps to use in Reality, they said to use the 3delight maps not the Iray maps, if that helps. TIA -R Edited by user Sunday, July 26, 2015 6:47:20 PM(UTC)
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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New morph pack has been uploaded : )
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: WritenWrong New character, crashes daz when adding new gens in IRAY, not in 3Dlight. I made sure it would add to another character and checked that that other character had IRAY in the surfaces section. http://www.daz3d.com/ill...s-for-genesis-3-female-sShe's hot imo, the new model. (I also tried the script in the first post and still crashes.) EDIT I loaded Genesis 3 default character; loaded the Illicites 3Delight tectures, then used Materials > Victoria 7 Iray and used Ctrl to keep the Illicites textures. It worked that way. I have updated the script, please try again. The main problem of this character is that she uses a temporary texture generated by LIE. So my script could not recognize this temporary texture correctly.
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: Rockmongrels I tried to render in Reality 4.0 and the materials do not match in the render, the skins are not matching the rest of V7. Should I just wait till Reality 4.1? I understand reality 4.0 is not set up for V7 skins yet... I always use Reality because you can adjust lights on the fly, something Iray is not even close too. Ohh BTW I contacted Reality a few days ago about what maps to use in Reality, they said to use the 3delight maps not the Iray maps, if that helps. TIA -R Hi, I will do some tests to see what's the problem :)
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Rank: Advanced Member
Joined: 10/22/2013(UTC) Posts: 1,046
Thanks: 330 times Was thanked: 257 time(s) in 143 post(s)
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Originally Posted by: nightwolf1982 Whooo! Just looked at Eva 7's textures, and WOW, somebody did a horrible job of cleaning those up! Totally NOT what I've come to expect from DAZ!
Is there going to be any method for creating our own textures for NGV7? I feel kinda bad always asking for new presets or texture updates, but I totally suck at making them!
Looking forward to the EVA 7 update, by the way ;p I have just finished the morphs, still working on Eva 7 update :)
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3feetwolf’s New Genitalia For Victoria 7 Official Support Thread
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