10/9/2014 6:00:00 AM by
Erogenesis
(Edited: 4/4/2016 7:33:25 AM)
Views: 662
Whoohoo. Project E might be back on track sooner that I expected! Remember those 'software bugs' I've been mentioning earlier? well they seem to be solved, and fucking quick too!! I'm just waiting on the finals on them and then I can see where I can go from there. I'm well excited!!
So just a quick future projection on Project E:
- Mesh - done
- Rig - done
- UV mapping - done
- JCMs - can now be done properly
- texturing
- making essential morphs
- trying out in comic
- placing PE original head
- texture conversion software*
- preparing for the store*
Those last two items are vital for the development of PE. Without an ability to convert your V4 textures, PE will be left stranded like most other figures. Preparing for the store is also a BIG fucking hurdle because I wanna make sure I don't piss off any legal entities, I don't wanna mention any names like DAZ for example... lol.
So now about this texture converter. I have experience in C#, and I've got a schematic for setting up the geometry calculations. I can set up a class schema. But I'd rather do something else than program and debug it. Are there any clever buggers out there that wanna make some cash? Full experience with C# preferred, good knowledge of UV mapping and OBJ files essential. If you're into python, that's fine, but you need to be flipping brilliant at it. Email me.
Timeline? ETA? fuck no. These things take time friends, a full figure is no joke. I've never done something like this before, and remembering Lali's Bits, there's always something unforseen to delay the development. So, like I always say, and I maintain: my first priority is comics, but obviously I'll need PE for there comics, just as much as, or perhaps even more than you. So that should guarantee some sense of urgency on my behalf hehe... I'm on your side bothers and sisters!!! :D but be patient!