2/26/2013 7:07:00 AM by
Erogenesis
(Edited: 4/4/2016 7:32:35 AM)
Views: 530
I'm trying to get a DAZ version but I am running into a brick wall.
Making the injection for Poser was mostly tough because Poser doesn't have a good debugging system, so it was a tremendous puzzle, but at least there was always a way forward, even if it cost me my soul. Its was primarily the coding that was a problem, but the morphs always worked consistently.
But now... because DAZ 4.5 doesn't support PMD, I need to convert the PMD to pz2s. So far Ken concerted them in D3D's PMD editor and I converted them in DAZ's ExP utility. Massive fail on both counts, and this is the brick wall I am talking about. Maybe I'm wrong, but when I export the morphs and compare them in Zbrush, they're different. I've deleted the magnets to see if there's interference, nope. If I cannot get the morphs isolated then I cannot get anything done... and I'm not even talking about the coding...
Now there are some options available here:
- find software that converts it properly (if at all it is the software's problem, could be that Poser and DAZ re-build the pz2s differently)
- or find out if there's a way to read PMD in DAZ. I know there was an option for DAZ 4 but it hasn't been updated for 4.5
- Storm the gates at DAZ with signboards and pitchforks and start protesting for: we want Lali's Bits!!
- Buy Poser :)
so, any suggestions?
another issue is the ExP utility itself, I tried it and its failing with its own exports. I imported a CR2 from poser (with and without the prop) and selected all the relevant morphs, making sure all the ERC info is selected. It exports well but when I try to initialize my V4, it hangs at abdomen. Because abdomen comes before BODY, and because I can see in the resulting Pz2 that only the abdomen was updated, there's something wrong with the coding of the BODY (that came out of DAZ itself...). Believe me, I checked, and I cannot find anything wrong. Unfortunately it doesn't specify a line number so I can find the issue: like a brace too many, or a symbol that DAZ doesn't like. So, yeah... bricks...